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Here is the read me.
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Battlefield Vietnam(tm) World War II Mod Extended v0.9
Read Me File
February 12, 2006
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The WW2 Mod Extended REQUIRES Battlefield Vietnam WW2 Mod v1.0 or higher to run.
The WW2 Mod REQUIRES Battlefield Vietnam v1.1 or higher to run.
KNOWN INSTALL ISSUES AND WORKAROUNDS
— 1.2 Patch and EAs WW2 Mod – If you have not installed the EAs WW2 mod, It is important
to install the 1.2 patch after installing the WW2 mod. If the WW2mod is installed
after the 1.2 patch, the WW2 mod will not function properly. To resolve this issue
install patch 1.2 again after you installed ww2 mod.
The WW2 mod Extended is a conversion of the original Battlefield 1942
to the updated engine of Battlefield Vietnam. The all original maps
have been transferred to the new engine. These theaters come to life
like never before using the overgrowth and undergrowth that made BFV
such a hit. All of the characters, weapons, and vehicles have also
been redone to make use of the advanced BFV rendering engine. The
original BF1942 content married to the gameplay tweaks introduced in
BFV combine to create a whole new Battlefield experience.
Mortars add a new dimension to the maps, but the biggest addition
are the new flame throwers. These are devastating close range anti-infantry
weapons, best used to clear structures or block paths with a wall
of flame. They are very effective against scout cars, but are considerably
less effective against armored vehicles.
Levels included in the WW2mod eXtended:
Aberdeen
Battleaxe
Battle of Britain
Battle of the Bulge
Berlin
Bocage
Coral sea
El Alamein
Gazala
Ghostfront (Community Bonus Map)
GuadalCanal
Invasion of the Philippines
Iwo Jima
Kharkov
Kursk
Liberation of Caen
Market Garden
Midway
Omaha Beach
Stalingrad
Tobruk
Wake
The levels contain all the vehicles and weapons included in their BF1942
counterparts. All levels are compatible with conquest, single-player,
and Co-Op modes unless noted in the known problems section below.
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Known Issues
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The WW2 mod is not compatible with Custom Combat.
* No Singleplayer for map Ghostfront
* Battle Of Britian map not finished, still bugs
– Germans can Spawn on Allied Land
* Coral Sea map not finished
– Multiplayer Co-op has corrupt data bug
* Liberation of Caen has excessive lag
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MOD Team Website
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http://bfc.gamersradio.com
Battlefield Conversion Team
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Offical Game Server
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Name: GamersRadio.com BFC
IP: TBD
Port: TBD
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The Mod That Almost Never Was
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This mod was started more than a year ago by Sexcalibur. Initially, the
core group were some of the most talented modders available in the
Battlefield Community. Along the way, personal differences led to the
ultimate demise of this mod. Finally, Sexcalibur left the team. At that
point, Atomm of GamersRadio.com requested permission to pick up what was
left in an effort to get it to the public. With 3 remaining mod team
members, |GRB|Raze, DAVC and Running With Scissors, we struggled with a
few major bugs. Ultimately, DACV and Running With Scissors slowly drifted
away leaving |GRB| Raze with the last known good copy of the mod.
However, there were still some issues that had to be worked out before
this project could be released to the public. In his spare time, Raze
worked through them one by one. He even went as far as redoing the 2D
artwork and fixing some of the video lag issues that plagued the mod
since day one.
We were close to being done when Battlefield 2 was released. It seemed
interest for this mod was all but nonexistant. Even Raze and Atomm were
sucked up by the new Battlefield 2 game. So, the mod set on a server.
As the newness of BF2 wore off, Raze started poking around with the
last few issues, even adding a Community Bonus Map, Ghost Front, based
on the close forest fighting of the Battle of the Bulge. Complete with
Snow and Fire, Ghost Front was our way of saying thank you to everyone
who ever had any interest in this mod and waited paitently for its
release. Its not much, but we hope you enjoy it.
So… Where are we now? We can not say that the mod is in a Final
Release status, but we can say it is very close. I would call it the
last Release Candidate as it is very playable. Rather than leaving it
sitting here for no one to play, we decided to release it. Even if you
only play it for one weekend, we feel it is better to give the BF
community back all the hard work they put into converting Battlefield 42
to the Battlefield Vietnam engine. If nothing else, we really feel BF42
looks better on the BFV engine. It would be a shame to leave this
sitting on a server, never have been played.
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Thank You
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We would like to thank DICE for creating Battlefield 1942. It is a
game that meant so much to gamers like us. Maybe someday DICE will
revisit WWII and give us another incredible First Person Shooter.
We would like to thank Sexcalibur for starting this mod. In the end,
he could not get the job done, but he had a lot of heart.
We would like to thank all of the guys from Planet Battlefield who
initially joined this mod and poured their heart and souls into it.
This may be the only release, but it would never have been if not for
your commitment to the BF Community.
We would like to thank the gang in the Gamers Radio Battalion. When
no one else seemed to be willing to help test this mod, you jumped
right in.
Personally, I, Atomm would like to thank Raze. Its funny, but I
asked to bring him on board initially as the Website Designer. Who
would have ever imagined he would be the last guy standing when the
dust cleared.
I would also like to thank Raze for bring my idea, Ghost Front to
life. You see, I was only a project manager on this mod, having no
artisitic abilities. When I drew a rough sketch of Ghost Front on a
piece of paper, Raze brought it to life. It was everything I had
wanted and more. Thank you my friend. I hope everyone enjoys
this fun map.
Finally, I would like to thank you for downloading this mod. Without
you, there would be no mod. Make sure you join us for good times on
Friday Night Fights where we will be reliving the glory days of
BF42 with Trees and Grass! Woohoo!