Category Archives: Battlefield 1942

Further Review of The Custom Maps For FNF

Here is another write up about the maps we are playing this Friday Night from Tman of the PDX clan.

This is going to be a great night!

OK, hopefully most of you know Fields of the Fallen. Its a great mid-sized map, with tons of variety but an infantry map. No armor nor planes. Youve got a cemetary on a hill, a wood processing plant on the river, another flag tucked away in the hills, a church on a hill and best of all no uncapturables.

Next up, another familiar but crazy infantry map, The House of Hellsing This map promises close in fighting on 3 levels in the heart of a city. Stairs, catwalks, and tons of nooks & crannys. Throw in a river, a few boats and tanks that can circle the city and youve got MAYHEM but FUN mayhem!

To give the tank freaks their day, theyve got Battle Mountain back on the menu. Its a circular path with four flags, all capturable. In the middle, is a huge gutten crater with a sole flag. Tanks galore, and narrow streets, with huge cliffs that will crush your tank if you waver from the path.

OK, now with the new maps. Wake a new Day, which is a new twist of Wake Island. The best part of this is that its night, and the stars and moon are out. Creepy. How else has it changed? Well, the allied airbase is an uncapturable this time around, there are bridges connecting the two familiar reefs, and the axis have a uncapturable, but its on the edge of the map, on dry land. Planes will rule as there are plenty to go around. The allied may feel safe with more tanks and an uncapturable, but can they defend against a stealthy axis ready to paradop through the night sky? Well see.

A promising new map, Archaic Animosity is a really BIG map. Imagine if you will a map the size of Gazala, with a feel of Gazala, El Alamein (the germans get a wicked bomber to match the B-17 the allies have), but it also has a phillapines feel, because the map is surrounded by tons of water. And that means patrol boats!

Ok, now for the cream of the crop, the new map Atomm & GRB put together, Ghost Front. Imagine you are in a forest, and when I say forest, I mean a thick, congested forest where you can get lost and sneak around. It has snowed recently, and the thousands of young firs provide a false comfort of home. Youre feeling kind of lazy because just beyond the edge of the forest is no-mans land, where the artillary have levelled all the trees leading up to a river and just beyond in the haze and you can see the german barracks laying below. Youre sitting around a campfire with a cache of health & weapons hidden into a nook into the hill. You feel comfortable.

That, my friend, is about to end!

Youve got 5 flags to defend, and the germans awake on the break of dawn and come rushing over the river. The question is, can you stop them before they get to the forest? Because if you cant, now youve got to worry about the rear 4 flags. And these are classic Stalingrad type of flags, the types of which you have to be almost touching the flagpole to take.

One flag is in the middle of a blasted out crater, that is rimmed and has a trench surrounding it. But there are so many approaches, you will go dizzy trying to defend this.

Further back, you have a farm that overlooks what once was a pastoral village, but now is a skelton. The farm provides little comfort and if the axis capture it, they get tanks, which you the farm wont give up for allied. Once these are taken, youve left with a skeleton of a village with two flags. But youve got two tanks to defend that village with. The question is, can you do it with the germans coming from every direction?

I cant wait to play Ghost Front. This is going to be GREAT!

I implore all of you to join GamersRadio as they host the final BF1942 custom map night. It promises to be a fantastic night!

BF42 Final FNF – Custom Map Night

Here is the line up for our final Friday Night Fights – Custom Map Night. Since it is the last one, we are playing some old favorites, along with 3 new maps.

The first three you should have seen previously.
304 Fields of the Fallen – Still my favorite custom map.
304 House of Hellsing – Multilevel BF42, wow!
Battle Moutain – Had several requests for this one.

GRB Ghost Front – I dont have a review of this map because it was made by myself and Raze. Instead, Ill tell you a little about it. It is based on the Ardennes-Alsace battle of the bulge fights from the winter of 44/45. The trees are thick and the iced over pond is cool to drive tanks on. There is a hidden cave by the river outpost with lots of suprises. All smoking buildings have health and Axis gets tanks when they capture the farm. I hope you like it as much as we enjoyed putting it together.

Archaic Animosity – This is a very large Desert Map. It has an interesting layout and good looking towns. The German bomber is interesting enough to make it worth while. Also, we need a map to break up some of the other maps and since we did not have a desert map, this fit the bill perfectly. I hope we have enough people to make this one worth while.

Wake A New Day – I started playing battlefield 42 when it was a single multi-player demo on a map called Wake Island. I played that thing like it was going out of style. To this day, I love wake island. I never get sick of it. That leaves us with this bastardized version of Wake. All I can say is WOW! I cant wait to play this. Its Wake and its not Wake. The Americans hold the island and then some. The Japanese have an airbase on another island and they control the carrier and destroyer. The lagoon in the middle now connects the whole rest of the island in a T configuration. I hope this map is as fun as the original because I could see it staying in permanent rotation on our server if it is.

Installer is in QA and should be available shortly. Watch this post for an update!

Because this is our last BF42 FNF-CMN, I wanted to take the time to do an honorable mention of sorts. There are several maps that we did not play because they were too large for a smaller turnout and I didnt want to bore everyone or we had too many of a particular type of map, so we couldnt include it. If you want to see our honorable mention list, click Read More… to get the skinny on some other interesting looking maps that we just didnt have time to play. Continue reading BF42 Final FNF – Custom Map Night

Friday Night Fights – Custom Map Night

Its that time again! Dust off your old Battlefield 1942 cd for our final BF42 Custom Map night. Things should get started this Friday night, April 30th at 7:00pm CST and go until there is no one left to play.

We are still working on the maps list, but since this is our last BF42 custom map night before switching to BFV, we are bringing back some of our favorite maps.

304 Fields of the Fallen
304 House of Hellsing
Battle Mountain

As well as the public debut of Ghost Front, by myself and |GRB| Raze. I have a bunch of maps to go through and Im trying to find some good plane maps or Pacific Theatre maps. If you have a map that has not been submitted to FilePlanet, shoot us a line and let us know where to grab yours.

Keep it here for a complete list of maps, a single download installer and our initial review of the new maps.

Dice Admits Mistakes in BF42

There is an article, written in German, where DICE acknowledges the things that they did not have time to implement in BF42 because EA would not give them the time neccessary to complete them.

Here are just a few (translated by google)
– destroyable buildings and Spawn points
– parachute price increase (Not sure what that means?)
– dynamic Multiplayer campaign with effects on the following maps (That would have been very cool.)
– shooting as a passenger in vehicles
– a good communication system, approximately by Headset or speech recognition for Bots
– vehicle formations

It looks like a lot of the things made it into Battlefield Vietnam. Is it too little, too late?

Additionally, a lot of vehicles were removed because EA felt they caused too much CPU usage on the server, preventing servers from running 64 players.

The article is interesting, if slightly difficult to read. Check out the english translation.

Battlefield 1942 Server Manager Update

Black Bag Ops, creators or Battlefield 1942 Server Manager, have announced today what they are working on for the beta 4e release.

Quote from Black Bag Ops:
I am currently working on beta 4e which already sports the following new features;
· Added Clients dialog page to BxRM
· Added mod filtering in maplist
· Added support for a server “idle map”
· Added new “banned words” function
(kicks players with banned words in their player name or chat messages)
· Added support for console commands in the player menu
(can be used to kill a player)
· Added option to enforce single client logons
· Added option to shutdown server when BxSM exits
· Made player chat logging optional
· Added support for optional CSV admin log
(can be used with an external “why was I kicked/banned?” application)
I hope to release beta 4e to the testers sometime this weekend for a tentative release date of April 18.
I am interested in hearing how BF1942 and BFVietnam server admins are administering PunkBuster at this time and determining the level of interest in seeing a “PunkBuster” dialog page added to BxSM. If you have any thoughts to offer on this subject please post in this forum thread. Thanks.
”

FNF – BF42 Custom Map Review

I did not get a chance to play all the custom maps on Friday, so I wasnt able to provide a good review. Steping up to the plate this time around was Tman from clan {pdx} and |GRB| Sarge from our own Gamers Radio Battalion.

One thing I should point out is Close Combat was pulled from rotation due to an issue with the Axis spawn point. We hope to have it in our next Battlefield 1942 Custom Map Night on Friday, April 30th.

For reviews of 304 House of Hellsing, 304 Fields of the Fallen, Dambusters, China Sea and Tarawa, click Read More… Continue reading FNF – BF42 Custom Map Review

FNF – Custom Map Night

*** IMPORTANT ANNOUNCEMENT ABOUT THE MAP INSTALLER ***

The maps are in the downloads section. House of Hellsing was corrupt in the installer. If you downloaded it before 10:30 AM EST on 04/02/2004 or if you downloaded it from PlanetBattlefield, there is a seperate link to download House of Hellsing direct. Please grab both. This is the coolest new map in the list, so make sure you grab it. Thanks to Tman from {pdx} for letting us know.

Update Map pack has been recreated and is available for download. I apologize for this issue, seems the map file did not download all the way when I grabbed it last night. – ephil

FNF – Custom Map List

The map list has been finalized. This time around, we bring you 6 maps, 3 from 304 and 3 from PlanetBattlefield.com.

China Sea – A pacific theatre map with lots of flags and an island only big enough for one of us. 🙂

304 Close Combat – This is probably the smallest, tightest, most wicked map you will ever play. King of the hill was never this fun.

Dambusters – Set in the dead of winter, Germany has the advantage, but Mother Russia can take that away. This will be an interesting battle as long as the Russians hold the line.

304 House of Hellsing – Youve seen a plane hangar and a train hangar, but have you ever seen a boat hangar? You have now if you play this map. This map is going to make you rethink every map you have ever played as you look at the most interesting use of fences I have ever seen. I hope you are not afraid of heights!

Tarawa – Another Pacific theatre map, but this time, there are tons of planes and tons of flags, on an even smaller island. Dont confuse the pier with Coney Island, because there is no time for cotton candy. You better move on those flags fast soldier, else you are gonna loose.

304 Fields of the Fallen – What can I say? This is the best map we have ever played on a Friday Night Fight, so we brought it back for another round. Just remember, every map needs a good hiding spot.

Join us as we give you a Friday Night Fights exclusive, never seen before presentation of 304s House of Helsing and 304s Close Combat (and I mean close).

ephil put the autoinstaller in the downloads section. Registration required to track bandwidth.

Friday Night Fights – Custom Maps

This Friday night, FNF – Custom Map Night for Battlefield 1942 returns! We are still finalizing the maplist and downloads may not be ready until late tonight. Check back for the updated info.

The maps that we are sure of include Fields of the Fallen and House of Helsing. Those of you that played with us last time might remember Fields of the Fallen as one of the best custom maps ever played on a FNF. House of Helsing is the latest map from LoU Cipher and GreatScott, authors of Fields of the Fallen. And since they have joined the GRB, you can be sure they will be there to play these great maps with us. In fact, we will be the first to ever see their latest map.

The rest of the maps will be taken from some of the best Custom Maps ever submitted. Seriously, the level of talent with Battlecraft 42 was just starting to peak when BFV came out. We will have more info on GamersRadio.com as soon as we have the list finalized.

The action starts about 7pm CST and goes on until everyone gets sick of playing……

EA Battlefield 1942 Map Contest Winners Announced

EA has announced the winners of their map contest and the top 5 out of the more than 130 entries that they received are:

1st Place – Nuenen by “bleibringer”
2nd Place – Kasserine by Caleb “Danish Monkey” Doughty
3rd Place – Battle for Guam by LSCIncognito of the Lost Sleep Clan
4th Place – St Sauveur by John “PacketlossPete” Buskohl
5th Place – Battle of Hurtgen Forest by Robert Kozura

The full announcement can be found here: http://www.eagames.com/official/battlefield/1942/us/editorial/community_message_45.jsp

Evil Homers Deathtrap and some EA servers have been dedicated to running these maps, and I found some of them populated last night and was able to play a few rounds. So is our server, GamersRadio.com 1.6 Pure .Ed Continue reading EA Battlefield 1942 Map Contest Winners Announced

FNF – Custom Map Reviews

Another Friday Night Fights, Custom Map Night is on the books. With nearly 20 players for 6 hours, I would say this was a success. Of course, we would not of had that many people if it wasn’t for great support from our own Gamers Radio Battaltion, Isamu and the ATF clan, Ringo and the {HSC}clan, Tman and the {PDX}clan and GreatXScott and Cipher from 304. I would also like to thank Evil Homer from PlanetBattlefield for helping us promote this event.

As always, I have put together my opinion of the maps. Please keep in mind; we at Gamers Radio appreciate the hard work custom map makers put into building their maps. Please understand, we only pick those maps we think are worthy of playing. Even if we say things that seem negative, you should be proud of your work because there was something that caught our attention to begin with. With that said, click Read More… for the full reviews. Continue reading FNF – Custom Map Reviews

FNF – Custom Map Night – February 27th, 2004

Its that time again boys and girls. Friday Night Fights, Custom Map Night. This Friday night, we will bring you 5 new maps, ranging from small maps with intense infantry fights to major tank battles and even a few maps with plenty of planes to get your adrenaline pumping.

We reviewed over 20 maps this month and narrowed it down these five:

Rabaul
Battle Mountain
Sacrifice
RatPatrol
Fields of the Fallen

Drop by GamersRadio.com to download the single installer put together by ephil. The action should start up between 7pm-8pm CST this Friday night. See you there…