Category Archives: Steam Powered

New Release – Governor of Poker 2 & Governor of Poker 2 – Premium Edition

Governor of Poker 2 and Governor of Poker 2 – Premium Edition are now available on Steam!

Travel to different cities, create your own tournaments, beat your opponents and claim your title as the best poker player in the Wild West!

Premium Edition includes 6 more cities, ‘Pro’ difficulty mode, downloadable theme music and much more!



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New Release – Age of Wonders series on Steam

The award-winning fantasy strategy RPG series, Age of Wonders, is now available on Steam!

The complete first three games from the series can now be purchased as a Trilogy or as separate games. The games are fully patched up – master the magic, unite the ancient races and crush your enemies.

Playing alone or with friends, you will be immersed in the rich fantasy world, hand drawn graphics and strategic options. Start building your fantasy empire today!

The Trilogy pack contains:


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Making History II Update Released

Updates to Making History II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Features

  • Major changes to unit stacking
    • Land and sea units can now be moved around in regions by right clicking in the region
    • Right clicking on another controlled unit in a region will create a stack
    • Selecting a unit in a stack and right clicking elsewhere in the region will remove it rom the stack and move it
    • Air units will continue to stack on the airbase in a region
  • Add new “Repair All” nation property
    • When set to true on the Military Status panel all damaged units will attempt to repair each turn
    • Default behavior is “On”
    • Newly created units will now default to repair “On”
  • Add ability to upgrade units from the unit list panels (land, air, sea, sub)
  • Added ability for player to set which model will be displayed for Unit Groups on the map
    • Clicking on a unit in the expanded unit group panel will set the display model
  • Improved startup time
  • Improved performance
  • Shrink memory footprint
  • Change to put saves separate from the game install so a reinstall of the game won’t blow away save games
  • Updated Game Manual

Bug Fixes

  • Fix crash if game was started and waiting for an avatar with no nation
  • Fix rare crash bug when interacting with UI
  • Fixed an issue with reporting negative money from annexing
  • Fix annex booty bug
  • game was giving annexer their own stockpiles, not those of the annexed nation
  • Fix unit models not changing when they upgrade
  • Cancel AccessTicket if war is declared between the group and ticket nation
  • Cancel AccessTicket if group nation joins alliance at war with ticket nation and vice versa
  • Fix rare game stall when AccessTicket units are trying to go home
  • Fixed bug where if a human player didn’t join when a multiplayer game was reloaded the AI didn’t do anything for that nation
  • Fixed bug in mouse wheel handling that sometimes made it not seem to work
  • Added requirement that a unit be in supply to be able to upgrade
  • Fix bug in computing amount of collateral damage to do from engagements
  • Add non-zero weights for collateral damage to region improvements so damage will actually happen
  • When running a no turn timer multiplayer game on the web only suspend when no humans are connected
  • Scale down shots for units based on current health
  • Allow air units to rebase across enemy regions
  • Fixed bug with air unit combat values when they are on the defending side of an engagement
  • Fixed bug that would cause autosaves to reload with the turn ended but not ending
  • Fix for nation getting referenced and not going away after rebelling and getting conquered during a single end turn

UI

  • Improved texturing on map
  • Lowered transparency of mapview layers for Supply
  • Fix issue with units being placed too near the borders of regions
  • Improve unit positions in mountains
  • Fixed a number of places where units and region improvements were overlapping cities
  • Add missing land defense column in Unit list page
  • Improved quality of decal and flag textures on the map
  • Adjusted text sizes in Financial panels
  • Fix display names for rivers
  • Adding sorting to the military report panels for air units, army units, naval units, sub units and world nations
  • Fix missing border between Jaghbub and Farafra
  • Suppress the display of the “Exit to Desktop” Main Menu option when started from web
  • Resized text on Region & City Selection Panels
  • Override ESCAPE key handling and only go to windowed mode if the game was launched from the web
  • Fixed sea regions not using all positions for unit groups
  • Fixed RC menu to only give set merge order option if unit groups are of the same branch and have the same controller
  • Don’t offer RC option to bombard your own or your allies cities
  • Fixed bug that sometimes resulted in blank tooltips on units
  • Don’t send a “unit destroyed” notification when a 1 use missile is used
  • Fix error in unit lists when displaying units on transports
  • Fix error in unit lists when displaying air units on carriers
  • Added notifications for city and research building damage from missile attacks
  • Added smoke animation to cities with damaged buildings
  • Add ability to decide whether newly produced units in a region will join existing unit groups or create new ones
  • Ocean shader tweak to fix decal and move arrow glitch at coast
  • Made all default build displays look like a normal goods order is queued
  • Changed region projects list to prevent icon from overlapping project name
  • Defaulted research tree zoom level to fullscreen
  • Stop sending collateral damage notifications to all nations
  • Make field for trade balance amount in Nation panel wider so it fits

AI

  • Tune behavior of difficulty levels
  • Update relations behavior when nations declare war
  • Improve sea invasion behavior
  • Added more detail to trade responses, including check for embargoes by third party
  • Added AI reaction to ships it sent to interdict trade being sunk
  • Improved use of World Market to obtain resources needed for build orders
  • Fixed bug that caused AI not to build Textiles/Appliances/Autos as much as it should
  • Improve logic for sending air units to support engagements
  • Improve logic for sending air units to defend against bombing
  • Improved logic for deciding to build air units
  • Increased priority for building AA defenses
  • Improve logic for when to build specialty units (like Airborne Infantry, Carrier Planes)
  • Added a couple of strings for AI canceling an import agreement
  • Added TradeAI check for AI to cancel or reduce an import agreement if it has too much
  • Fix for research AI not always choosing best composition element to research
  • Add PathFind filter for navy to avoid enemies
  • Fix for AIPlanSeaInvasion switching compositions after a fleet was already in route (cause of AI Stall)

Content

  • Added missing Historical Region claims for Libya
  • Modified some terrain types
  • Added upgrade tracks for most units
  • Balanced upgrade costs data
  • Fixed some research errors
  • Balanced artillery combat values
  • Fixed a number of incorrect unit display names
  • Fixed a number of duplicate unit display names
  • Tune IPU costs of submarines
  • Increased attack power of ShortRangeSubmarines
  • Removed DeepDefense from USSR completed research in LDOP
  • Updated initial completed research for LDOP
  • Added new model for Nuked city
  • Tuned escort ship properties to more clearly define their roles
  • Lots of cleanup in the Encyclopedia –
  • added maintenance cost to city and research buildings, added IPU cost to Units, reordered data to be consistent across categories
  • Gave Germany a VehiclePlant and an AircraftPlant in BFW
  • Gave Japan research for Early Tanks in LDOP
  • Gave Germany an AircraftPlant in TGQ
  • Add research to bring Germany/Italy/US/USSR up to BiPlanes in TGQ
  • Gave WarIndustries research to Germany and Japan in BFW
  • Gave InfantryWeapons3 research to Italy in LDOP
  • Changed Tripoli region location to Tripolitania
  • Fixed content to generally not give nations units they have not researched yet
  • Fixed data error that made Fish Products unprofitable (was not suppose to use oil, just food)
  • Tweak costs of carrier planes a little higher to separate from non-carrier planes
  • Fixes/balancing to air unit properties to more clearly distinguish roles
  • BFW
  • added research for Italy to produce EarlyFighter/Bomber
  • LDOP
  • backed up air units to not exceed starting research
  • Fixed default nation descriptions for BFW and LDOP (they were reversed)
  • Fix swapped properties for Light Carrier and Escort Carrier

Launcher

  • Fixed display of nation names for nation lists
  • Allow user to choose location for saved games
  • Added beta testers to credits

Source Continue reading Making History II Update Released

Now Available – X Superbox

X Superbox is now available on Steam!

The X Superbox contains the full catalog of EGOSOFT PC games; from the first X-series game, X- Beyond the Frontier, which chronicles the adventures of Kyle Brennan in the X Universe to the very latest version of X3: Terran Conflict, for which a new set of missions, entitled ‘Balance of Power’ has been specially developed.
All of the titles included in the X Superbox have been specially updated to ensure compatibility with Microsoft Windows XP (SP2), Windows Vista (SP1) and Windows 7 (32 and 64-bit).

In addition to all of the X-series titles, the X Superbox also contains an all-new and exclusive X Encyclopedia, written by Helge Kautz, the author of Farnham’s Legend and other X Universe books. This 300-page encyclopedia, which covers historic events and personalities in the X Universe, amongst many other items of interest, represents the ultimate reference for all avid fans of the X-series of games. This book is being made available in PDF format exclusively for download version of the X Superbox.

The download version of the X Superbox also features the full Superbox BONUS DVD, a plethora of bonus content, most of which has been created and developed by players and fans of the X games, as well some other previously-unreleased exclusive materials added by EGOSOFT.

The community-created content includes guides, artwork, music, videos and modding tools as well as many of the most popular scripts and mods for X2: The Threat, X3: Reunion and X3: Terran Conflict. The scope and scale of this content is testament to the loyal dedication and the passion of the EGOSOFT gaming community.



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Planned Downtime on Monday, October 11th

Beginning at 4:00 am Pacific time Monday October 11th, we will be performing software maintenance on the Steam servers. We expect the resulting downtime to last four hours at most, putting the end of the window at 8:00 am Pacific time.

Some Steam services will be offline during this time. Affected services will include the Steam Community, in-game matchmaking or lobbies, downloading games from Steam content servers, and making purchases from the Steam store. Games that do not rely on Steam matchmaking services should remain playable.

We will work to make this downtime as short as possible. Thank you for your patience!
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Lionheart: Kings’ Crusade

Lionheart: Kings’ Crusade is now available on Steam. As a special offer, if you purchase before October 18th you will receive the “New Allies” DLC when it releases in November for free!

The crowned heads of Europe launch a new military campaign to re-conquer the Holy Land. The time has come for you to assemble your armies and take back the land as Richard the Lionheart!


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Dogfighter Update Released

Updates to Dogfighter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

ADDED:

  • Initial localisation support for C++ code
  • Initial tutorial logic for application and race markers
  • Windows mouse sensitivity setting additionally used to scale in game mouse sensitivity
  • Added XBox joypad full input customization,
  • getArray function into Scaleform GUI implementation
  • Added Lone Wolf patch
  • Added Lone Wolf and Wolf Pack help screens

FIXED:

  • Client disconnect from server registered immediately
  • Crash in dedicated server when 0 bots selected
  • Swift Aileron now functions correctly
  • Missing Propeller in “Protofighter”
  • Missing Particle system in CTF Pharaohs re-added
  • Fixed grammatical errors in some game mode descriptives
  • Fixed radar change target bug in HUD
  • Fixed HUD, removed HUD 4:3 – not used from now, instead re-scaling elements dynamically according to graphics resolution
  • Fixed HUD timer when missing until first death and removed time limit for survivor
  • Fixed mouse input bindings in flash and C++ to allow mapping any button/wheel to any function
  • Fixed problem for inverted pitch settings for joystick and x-joypad
  • Fixed Spawn Points penetrating geometry on Volcano
  • Fixed ServerInfo screen content: scene name, number of players, kill limit, time limit
  • Fixed bug ‘Unlimited Boost stops working after doing Immelman’
  • Fixed chat messages colouring
  • Fixed advanced flight model setting from main menu
  • Fixed LoneWolf server creation point limit setting
  • Fixed bug allowing to spawn when ‘Exit? Yes/No’ MessageBox shown by preventing spawning
  • Fixed max score limit when negative points
  • Fixed joystick pitch up/down inverted sense

CHANGED:

  • Reduced timeout for disappearing clients
  • Quickmatch now uses dedicated servers
  • Gravity Acceleration applied when stalled increased from 20 to 40%
  • Controls for all craft have been made to feel more deliberate and easier to control
  • Vapour trails slightly longer and are activated at 60m/s. IE usually always on unless braking
  • Black Death Viper Damage reduced significantly
  • Viper is now a two shot weapon instead of firing both projectiles together
  • All craft health adjusted
  • All weapons re-balanced to suit above changes
  • Added tutorial texts to be ready for final integration of tutorial level
  • Major controls improvement, mouse buttons now supported up to 8, redesigned controls menu to offer binding to any mouse input, x-pad allows to invert pitch and setting bank/pitch sensitivities (separately for each), repositioned/enlarged controls menu sliders to allow more precise slider movement
  • Join server menu default tab switched to dedicated servers
  • Bot Short Term Memory used for Target Selection
  • Defaulted dedicated servers tab
  • XBox controller bank/pitch sensitivities defaulted to 60/70


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