The award-winning fantasy strategy RPG series, Age of Wonders, is now available on Steam!
The complete first three games from the series can now be purchased as a Trilogy or as separate games. The games are fully patched up – master the magic, unite the ancient races and crush your enemies.
Playing alone or with friends, you will be immersed in the rich fantasy world, hand drawn graphics and strategic options. Start building your fantasy empire today!
Guild Wars: Eye of the North is now available on Steam. Purchase now and save 33% for the first week only! Offer ends October 15th.
Guild Wars: Eye of the North is the first true expansion for the Guild Wars franchise, providing new content geared exclusively for level 20 characters!
Updates to Making History II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
New Features
Major changes to unit stacking
Land and sea units can now be moved around in regions by right clicking in the region
Right clicking on another controlled unit in a region will create a stack
Selecting a unit in a stack and right clicking elsewhere in the region will remove it rom the stack and move it
Air units will continue to stack on the airbase in a region
Add new “Repair All” nation property
When set to true on the Military Status panel all damaged units will attempt to repair each turn
Default behavior is “On”
Newly created units will now default to repair “On”
Add ability to upgrade units from the unit list panels (land, air, sea, sub)
Added ability for player to set which model will be displayed for Unit Groups on the map
Clicking on a unit in the expanded unit group panel will set the display model
Improved startup time
Improved performance
Shrink memory footprint
Change to put saves separate from the game install so a reinstall of the game won’t blow away save games
Updated Game Manual
Bug Fixes
Fix crash if game was started and waiting for an avatar with no nation
Fix rare crash bug when interacting with UI
Fixed an issue with reporting negative money from annexing
Fix annex booty bug
game was giving annexer their own stockpiles, not those of the annexed nation
Fix unit models not changing when they upgrade
Cancel AccessTicket if war is declared between the group and ticket nation
Cancel AccessTicket if group nation joins alliance at war with ticket nation and vice versa
Fix rare game stall when AccessTicket units are trying to go home
Fixed bug where if a human player didn’t join when a multiplayer game was reloaded the AI didn’t do anything for that nation
Fixed bug in mouse wheel handling that sometimes made it not seem to work
Added requirement that a unit be in supply to be able to upgrade
Fix bug in computing amount of collateral damage to do from engagements
Add non-zero weights for collateral damage to region improvements so damage will actually happen
When running a no turn timer multiplayer game on the web only suspend when no humans are connected
Scale down shots for units based on current health
Allow air units to rebase across enemy regions
Fixed bug with air unit combat values when they are on the defending side of an engagement
Fixed bug that would cause autosaves to reload with the turn ended but not ending
Fix for nation getting referenced and not going away after rebelling and getting conquered during a single end turn
UI
Improved texturing on map
Lowered transparency of mapview layers for Supply
Fix issue with units being placed too near the borders of regions
Improve unit positions in mountains
Fixed a number of places where units and region improvements were overlapping cities
Add missing land defense column in Unit list page
Improved quality of decal and flag textures on the map
Adjusted text sizes in Financial panels
Fix display names for rivers
Adding sorting to the military report panels for air units, army units, naval units, sub units and world nations
Fix missing border between Jaghbub and Farafra
Suppress the display of the “Exit to Desktop” Main Menu option when started from web
Resized text on Region & City Selection Panels
Override ESCAPE key handling and only go to windowed mode if the game was launched from the web
Fixed sea regions not using all positions for unit groups
Fixed RC menu to only give set merge order option if unit groups are of the same branch and have the same controller
Don’t offer RC option to bombard your own or your allies cities
Fixed bug that sometimes resulted in blank tooltips on units
Don’t send a “unit destroyed” notification when a 1 use missile is used
Fix error in unit lists when displaying units on transports
Fix error in unit lists when displaying air units on carriers
Added notifications for city and research building damage from missile attacks
Added smoke animation to cities with damaged buildings
Add ability to decide whether newly produced units in a region will join existing unit groups or create new ones
Ocean shader tweak to fix decal and move arrow glitch at coast
Made all default build displays look like a normal goods order is queued
Changed region projects list to prevent icon from overlapping project name
Defaulted research tree zoom level to fullscreen
Stop sending collateral damage notifications to all nations
Make field for trade balance amount in Nation panel wider so it fits
AI
Tune behavior of difficulty levels
Update relations behavior when nations declare war
Improve sea invasion behavior
Added more detail to trade responses, including check for embargoes by third party
Added AI reaction to ships it sent to interdict trade being sunk
Improved use of World Market to obtain resources needed for build orders
Fixed bug that caused AI not to build Textiles/Appliances/Autos as much as it should
Improve logic for sending air units to support engagements
Improve logic for sending air units to defend against bombing
Improved logic for deciding to build air units
Increased priority for building AA defenses
Improve logic for when to build specialty units (like Airborne Infantry, Carrier Planes)
Added a couple of strings for AI canceling an import agreement
Added TradeAI check for AI to cancel or reduce an import agreement if it has too much
Fix for research AI not always choosing best composition element to research
Add PathFind filter for navy to avoid enemies
Fix for AIPlanSeaInvasion switching compositions after a fleet was already in route (cause of AI Stall)
Content
Added missing Historical Region claims for Libya
Modified some terrain types
Added upgrade tracks for most units
Balanced upgrade costs data
Fixed some research errors
Balanced artillery combat values
Fixed a number of incorrect unit display names
Fixed a number of duplicate unit display names
Tune IPU costs of submarines
Increased attack power of ShortRangeSubmarines
Removed DeepDefense from USSR completed research in LDOP
Updated initial completed research for LDOP
Added new model for Nuked city
Tuned escort ship properties to more clearly define their roles
Lots of cleanup in the Encyclopedia –
added maintenance cost to city and research buildings, added IPU cost to Units, reordered data to be consistent across categories
Gave Germany a VehiclePlant and an AircraftPlant in BFW
Gave Japan research for Early Tanks in LDOP
Gave Germany an AircraftPlant in TGQ
Add research to bring Germany/Italy/US/USSR up to BiPlanes in TGQ
Gave WarIndustries research to Germany and Japan in BFW
Gave InfantryWeapons3 research to Italy in LDOP
Changed Tripoli region location to Tripolitania
Fixed content to generally not give nations units they have not researched yet
Fixed data error that made Fish Products unprofitable (was not suppose to use oil, just food)
Tweak costs of carrier planes a little higher to separate from non-carrier planes
Fixes/balancing to air unit properties to more clearly distinguish roles
BFW
added research for Italy to produce EarlyFighter/Bomber
LDOP
backed up air units to not exceed starting research
Fixed default nation descriptions for BFW and LDOP (they were reversed)
Fix swapped properties for Light Carrier and Escort Carrier
The X Superbox contains the full catalog of EGOSOFT PC games; from the first X-series game, X- Beyond the Frontier, which chronicles the adventures of Kyle Brennan in the X Universe to the very latest version of X3: Terran Conflict, for which a new set of missions, entitled Balance of Power has been specially developed. All of the titles included in the X Superbox have been specially updated to ensure compatibility with Microsoft Windows XP (SP2), Windows Vista (SP1) and Windows 7 (32 and 64-bit).
In addition to all of the X-series titles, the X Superbox also contains an all-new and exclusive X Encyclopedia, written by Helge Kautz, the author of Farnhams Legend and other X Universe books. This 300-page encyclopedia, which covers historic events and personalities in the X Universe, amongst many other items of interest, represents the ultimate reference for all avid fans of the X-series of games. This book is being made available in PDF format exclusively for download version of the X Superbox.
The download version of the X Superbox also features the full Superbox BONUS DVD, a plethora of bonus content, most of which has been created and developed by players and fans of the X games, as well some other previously-unreleased exclusive materials added by EGOSOFT.
The community-created content includes guides, artwork, music, videos and modding tools as well as many of the most popular scripts and mods for X2: The Threat, X3: Reunion and X3: Terran Conflict. The scope and scale of this content is testament to the loyal dedication and the passion of the EGOSOFT gaming community.
Beginning at 4:00 am Pacific time Monday October 11th, we will be performing software maintenance on the Steam servers. We expect the resulting downtime to last four hours at most, putting the end of the window at 8:00 am Pacific time.
Some Steam services will be offline during this time. Affected services will include the Steam Community, in-game matchmaking or lobbies, downloading games from Steam content servers, and making purchases from the Steam store. Games that do not rely on Steam matchmaking services should remain playable.
Lionheart: Kings’ Crusade is now available on Steam. As a special offer, if you purchase before October 18th you will receive the “New Allies” DLC when it releases in November for free!
The crowned heads of Europe launch a new military campaign to re-conquer the Holy Land. The time has come for you to assemble your armies and take back the land as Richard the Lionheart!
Follow Turner, a rebel bunny rabbit with impressive combat skills in his quest to find those responsible for slaughtering his village. Uncover a far-reaching conspiracy involving the corrupt leaders of the rabbit republic and the wolves of the nearby lands.
Updates to Dogfighter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
ADDED:
Initial localisation support for C++ code
Initial tutorial logic for application and race markers
Windows mouse sensitivity setting additionally used to scale in game mouse sensitivity
Added XBox joypad full input customization,
getArray function into Scaleform GUI implementation
Added Lone Wolf patch
Added Lone Wolf and Wolf Pack help screens
FIXED:
Client disconnect from server registered immediately
Crash in dedicated server when 0 bots selected
Swift Aileron now functions correctly
Missing Propeller in “Protofighter”
Missing Particle system in CTF Pharaohs re-added
Fixed grammatical errors in some game mode descriptives
Fixed radar change target bug in HUD
Fixed HUD, removed HUD 4:3 – not used from now, instead re-scaling elements dynamically according to graphics resolution
Fixed HUD timer when missing until first death and removed time limit for survivor
Fixed mouse input bindings in flash and C++ to allow mapping any button/wheel to any function
Fixed problem for inverted pitch settings for joystick and x-joypad
Fixed Spawn Points penetrating geometry on Volcano
Fixed ServerInfo screen content: scene name, number of players, kill limit, time limit
Fixed bug ‘Unlimited Boost stops working after doing Immelman’
Fixed chat messages colouring
Fixed advanced flight model setting from main menu
Fixed LoneWolf server creation point limit setting
Fixed bug allowing to spawn when ‘Exit? Yes/No’ MessageBox shown by preventing spawning
Fixed max score limit when negative points
Fixed joystick pitch up/down inverted sense
CHANGED:
Reduced timeout for disappearing clients
Quickmatch now uses dedicated servers
Gravity Acceleration applied when stalled increased from 20 to 40%
Controls for all craft have been made to feel more deliberate and easier to control
Vapour trails slightly longer and are activated at 60m/s. IE usually always on unless braking
Black Death Viper Damage reduced significantly
Viper is now a two shot weapon instead of firing both projectiles together
All craft health adjusted
All weapons re-balanced to suit above changes
Added tutorial texts to be ready for final integration of tutorial level
Major controls improvement, mouse buttons now supported up to 8, redesigned controls menu to offer binding to any mouse input, x-pad allows to invert pitch and setting bank/pitch sensitivities (separately for each), repositioned/enlarged controls menu sliders to allow more precise slider movement
Join server menu default tab switched to dedicated servers
Bot Short Term Memory used for Target Selection
Defaulted dedicated servers tab
XBox controller bank/pitch sensitivities defaulted to 60/70
To commemorate the release of Incendiary Update and the new PostMortem Character Pack DLC, everything on Killing Floor – from the main game to DLC – can be yours at half the normal price. Act now! Offer expires on Monday, Oct. 11th at 10AM PDT.
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: