Category Archives: Steam Powered

Pre-Purchase Lost Planet 2 and Save 10%

Pre-Purchase Lost Planet 2 before October 15th and save 10%.

The larger than life action of Lost Planet 2, comes to PC! Lost Planet 2 is the sequel to Lost Planet™: Extreme Condition, the landmark third-person shooter which debuted on the consoles and went on to sell over 2.3 million units worldwide after its release. Lost Planet 2 offers deeper insight into the world of E.D.N III and the uncertain fate of future mankind.



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New Release – Aura: Fate of the Ages

Aura: Fate of the Ages is now available on Steam. Receive a 10% discount if you purchase this classic adventure title before October 11th.

Lose yourself in this fantastic and rich adventure, uncover the smallest details, collect information, solve the enigmas and unravel the saga of intrigue, exploration and treachery that is Aura: Fate of the Ages.


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Sunday Sacrifice Update

Today we make it official, Left 4 Dead and Left 4 Dead 2 on the Mac. Check out the update page for full details.

Once “The Sacrifice” is released this Tuesday, the Left 4 Dead team will celebrate by playing Left 4 Dead 1 and 2 all day. If you want to join us in a game, on the Xbox 360 look for L4D2 DEV 1, L4D2 DEV 2, L4D2 DEV 3, L4D2 DEV 4, or L4D2 DEV 5. On the PC L4D2_DEV_1, L4D2_DEV_2, L4D2_DEV_3, L4D2_DEV_4, or L4D2_DEV_5. Our friends lists are full but you can look for us playing “The Sacrifice”.

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50% off on Napoleon and Empire Total War DLC…..and more!

To commemorate today’s launch of Empire & Napoleon Total War™ GOTY Edition, DLCs for both Empire: Total War™ and Napoleon:™ Total War are available at 50% off now through October 7th, 2010.

In addition, Empire: Total War™ and Napoleon: Total War Imperial Edition standalone product is now available at a new low price.



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Star Ruler Update Released

An update to Star Ruler has been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.0.1.4

  • [Fixed] Fixed a crash on save after manually obsoleting a hull.
  • [Fixed] After updating, hulls ignored the Update Every X Levels setting.
  • [Fixed] Players were not cleared from the server upon exiting, causing crashes when starting a game.
  • [Fixed] Many sounds would play if the player loaded a game with contested systems.
  • [Fixed] AIs will no longer spam their systems with colony ships if there are already plenty of idle ones around.
  • [Fixed] The event notification sound will now play only once every 6 frames.
  • [Fixed] The attack warning (sound & message) will only play once every 6 frames.
  • [Fixed] Fixed two crashes that could occur in long-running games.
  • [Fixed] The To and From clauses when reviewing a treaty were reversed, if you did not create the treaty.
  • [Fixed] The GuiExtText was improperly allocating many little strings that were immediately destroyed. This should speed up GUI initialization somewhat.
  • [Fixed] Fixed a crash related to objects entering systems.
  • [Fixed] Mods with periods in their name would not load.
  • [Fixed] Fixed some missing Charge hints on generators.
  • [Fixed] Fixed a line that was cut off in the tutorial.
  • [Fixed] Clearing orders will also clear gun targets.
  • [Fixed] Pressing escape now cancels key changing (as rebinding escape would prevent menu access).
  • [Fixed] Fixed a crash related to beam effects playing against a dying object in multiplayer.
  • [Fixed] Fixed a race condition in nested read/write blocks. Fixes early-game crashes, and some other potential crashes.
  • [Changed] Updated German and French translations.
  • [Changed] Multiplayer Servers that get delisted should relist themselves periodically.
  • [Changed] Reduced packet fragmentation for object updates.
  • [Changed] Further reduced the amount of data sent in multiplayer object updates. Estimated savings at 33 KB/s per player per 500 objects.
  • [Changed] Systems that contain no clients in multiplayer will not send updates to the client, saving bandwidth.
  • [Changed] AIs now designate shipyard and research worlds, their fleets will get larger and stronger much more quickly now.
  • [Changed] Holding shift while dragging in the planet queue now drags the entire group instead of just one item.
  • [Changed] To reduce the need to spam armor plates, armor now scales differently. Note that the special utility of the armors remains at the previous behavior. Also note that you can scale armors, rather than place more on a design.
  • [Changed] Auto-colonize now sends colonizers to the closest systems first.
  • [Changed] “Join Fleet” and “Auto-colonize system” from the right click menu now act on all selected ships/systems.
  • [Changed] Single-resource governors now build space ports more often. Economic governors now build spaceports.
  • [Changed] AIs will set specific resource governors on planets when they are low on a particular resource.
  • [Changed] Cheating AIs build nothing but luxuries, research and shipyard worlds. *Evil Laugh*
  • [Changed] Space damage now deals 50% more base damage, and significantly more damage for bigger ships.
  • [Changed] Slightly reduced peak bandwidth load.
  • [Changed] Bussard Ramscoops now have some fuel storage.
  • [Changed] The research window has been restyled to match the Planet Window’s overall appearance. Other windows will follow the same style.
  • [Changed] The system icon (three multi-colored planets) has been replaced with a more fitting and aesthetically pleasing image.
  • [Changed] The default Hauler is now larger, and has a ~30 minute flight time (as opposed to 10), at the cost of some acceleration.
  • [Added] Added Russian translation.
  • [Added] Added new civil acts: Options to focus labor production vs economic production. Options to focus a specific economic production. (+50% of one, -35% of the other two; +100% of one, -90% of the other two)
  • [Added] Ships can now be retrofitted (select the ships, right click on the planet to retrofit them at). Ships will remove 50% of their original build cost from the price of the retrofitted design.
  • [Added] Hovering over a technology now displays what it improves and what it will unlock next in the tooltip.
  • [Added] Added lines showing connections between technologies.
  • [Added] Added a basic in-game manual. Will be improved over time.
  • [Added] Added multi-font support along with some variations on the game’s font, and the font used for the game’s logo.
  • [Added] Added removeRand logic for governors. All governors except Balanced and Renovate-Only will now steadily remove unrelated structures when it makes sense.
  • [Added] Added legacy mode. When we change data file in a way that old saves will no longer load, the game will ask if you want to run in legacy mode. This moves the save to the correct legacy mod folder and runs as normal.
  • [Added] Added a message when an empire declares war on you.

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New Release – Empire & Napoleon Total War? GOTY Edition

Comprising the award winning Empire: Total War™ and its dramatic sequel Napoleon: Total War™, this Game of the Year Edition covers over a century of epic wars and revolutions that shaped the world today.

To further enhance your Total War experience, Game of the Year Edition also includes all DLCs released to date for both games! Please visit the game page for full details.


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New Release – Trainz 2010: Settle and Carlisle

Trainz 2010: Settle and Carlisle is now available on Steam.

We take you to one of the most famous and scenic British main lines at the time of the transition from steam to diesel power. With 10 different types of locomotives and dozens of rolling stock items at your disposal you decide what train to drive. Sessions featuring Anglo-Scottish expresses, local stopping trains, fast freights, heavy mineral, slow pickup goods or trip workings offer a rich variety of services for your enjoyment.


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Friday Sacrifice Update

Today’s update covers achievements. We have the same achievements for Left 4 Dead 1 and Left 4 Dead 2. Should be interesting, which game can get a higher percentage of completed achievements? And exploding barrels?

Don’t forget the cutoff for the Midnight Rider’s Video contest is Midnight tonight PST (Friday Oct 1st). With 160 videos submitted, so many of them amazing, judging this is going to be tough. Thanks to everyone who created a video.

You can use this link to check them out. Vote thumbs up on the ones you like, it helps us see what the community is thinking.

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The Sacrifice is coming this Tuesday! Tuesday! Tuesday!

The final chapter of the Comic is coming!

“The Sacrifice” campaign for Left 4 Dead 1 is coming!

“The Sacrifice” and “No Mercy” campaigns for Left 4 Dead 2 are coming!

And? And? And? We set up a page here that we will be updating all weekend on what’s coming, including some surprises! Today’s update is the trailer and some awesome screenshots.
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Steam Wallet and in-game transactions are here!

The Steam Wallet has officially been released along with the Team Fortress 2 Mann Co. Store, where players can now purchase items right within TF2.

With Steam Wallet, you can add value to your Steam account using any of the payment methods supported by Steam. Funds in your Steam Wallet may then be used to buy any item available in the Steam store on an in-game store. You can load up your Steam Wallet ahead of time, or wait until checkout. Also, different payment methods can be combined to make a single purchase.

Once you’ve added funds to your wallet, that money will be used by default for subsequent Steam store purchases. But if you’d prefer to reserve your wallet balance for in-game purchases of Mad Milk, Holy Mackerel and Bushwackas, no problem — simply select another payment method during checkout. Your wallet funds will be there the next time you’re ready to shop at Mann Co., or any other in-game store.

TF2’s Mann Co. Store is the first of many upcoming Steamworks in-game stores where Steam Wallet funds can be spent. See the TF2 Mannconomy FAQ for any questions specific to that game. Otherwise, feel free to give the wallet a try for your next Steam purchase, and please let us know what you think.
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