Category Archives: Steam Powered

EA Week, Day Seven: Save on All Dragon Age: Origins Games

Visit Steam every day this week for big savings on a different EA game.

Today only, save 33% off Dragon Age: Origins or Dragon Age: Origins Digital Deluxe Edition and 25% off the expansion Dragon Age: Origins Awakening. Plus, buy them together and save even more!

Please visit www.steampowered.com for more information.

Offer ends at 10am Pacific time.


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EA Week, Day Five: Save on Mirror’s Edge, Dead Space, & Spore

It’s Friday, and how better to celebrate the end of the work week than with 75% off Mirror’s Edge? Well, maybe 50% off Dead Space or 33% off all Spore titles. Yeah, those are also acceptable ways to celebrate.

What are you waiting for? These deals only last for one day – A different offer starts at 10am Pacific time.

And be sure to come back tomorrow and Sunday for big savings on more EA games!

Please visit www.steampowered.com for more information.


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Three Maps. Two Teams. One Victor.

So you’ve been taking advantage of Training Mode and Offline Practice Mode all week, and you think you’re pretty hot stuff. What better way to find out how wrong you are than to watch some pros in action at the Steam Powered User Forums’ “Battle of Both Worlds” match this week? Also known as the “Pros vs Pubbers” event, the match features a team of competitive players versus a team of highly skilled public-server players. It’s a perfect opportunity to see a whole bunch of truly great TF2 players have some truly great fun. Check it out.
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WEEK 9

Headshot!, This is my Rifle, Pick Your Mutation

Headshot!

The only shot that counts is the one in the head.

Shoot them in the arm, shoot them in the leg, shoot them in the chest – it just doesn’t matter! The only way these zombies are going down is with a head shot. Other hits will stumble them back, but only a head shot or decapitation will kill them.

This Mutation is available for Campaign Mode.

This is my Rifle

Last week’s poll results for the question; Pick your favorite Weapon Class.

The results were very similar between the PC and Xbox 360. Everyone picked the Assault Rifle class as their favorite and Auto-Shotguns next. The third and fourth choices are where the two platforms differed. Xbox users preferred Melee weapons and then Sniper Rifles and PC users went with Sniper Rifles then Melee weapons. Is this where the controller Vs. mouse/keyboard makes a difference?

The rest of the field in order of popularity: Shotguns, Grenade Launcher, SMG, and Pistols.

Pick your Mutation

It’s time to pick your favorite Mutation! Vote for next week’s Encore Mutation.

Last Man On Earth, Chain Saw Massacre, Room For One, or Headshot!

Also in This Update

We have the first of our planned Versus Changes. These changes will appear on the PC and later on the Xbox 360.

While not removing Defibrillators, we have made some changes to them. We scaled dynamic Defibs based on map length. This means unless the Defib was expressly set by the level designer to have more, the Director will only spawn them on a long map. The Director will also cap the number to one per map.

Using the Defibrillator is no longer free; there is now a 25 point scoring penalty for using a Defib. That means each time you use one, you will have 25 points removed from your final score. Will your revived Survivor make it far enough to be worth it?

Health kits will also be less numerous as we have removed the Director’s dynamic Pill conversion. Previously if the first team was injured, the Director would spawn First Aid Kits instead of Pills for both teams. Now the Director will always just spawn Pills.

The Jockey received some minor buffs. His damage per second was increased and we removed his damage delay.

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The 2.7.1 update for X3: Terran Conflict has arrived!

2.7.1 brings several fixes and improvements to X3: Terran Conflict

Version 2.7.1 features:

  • Fixed achievement “Reboot” and related Xenon boarding statistics
  • Fixed a stall during the Final Fury plot
  • Fixed plot character Mahi Ma getting stuck on a station
  • Fixed the deliver illegal goods mission from not spawning
  • Added ship cleanup code to the return matching ship mission

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Defense Grid: Resurgence Map Pack 3 released

Today’s Map Pack 3 release includes two more challenging environments – Urban Planning and Tactical Diversion. It’s the third of four great map packs in the Resurgence series. Urban Planning is a dense environment with restrictive build spaces, forcing difficult decisions against continuously attacking hordes. In Tactical Diversion, survey the small, snow covered platform and consider numerous possibilities. But be prepared for the aerial assault!


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Mount & Blade: Warband Update Released

Updates to Mount & Blade: Warband have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.123 Changelog:
Multi-player:
-Dedicated server list has been revamped and several game filters are now operational.
-Fixed bug where some players were unable to join multiplayer games.
-Character turning cap has been made tighter.
-The code for finding spawn locations has been moved from scripts to native code, making dedicated servers run smoother.

Single-player:
-AI that is following their leader as a tactic now switches to charge when the leader dies.
-Item stat display improved in inventory screen.
-Retreat order is now operational.
-Fixed a critical bug causing occasional crashes.
-Tax efficiency has been reduced in easy Campaign difficulty setting.
-Kidnapped girl staying on party when quest aborts is fixed.
-Village prosperity texts are shown only when the player is the owner.
-Fixed bug where hit point loss during a tournament was not cleared at the end of the round.
-Player no longer has to pay for staying at vassal’s castles.
-Prisoner and castle guards are spawned correctly in towns in player’s domain.
-Surrendering no longer delivers you permanent stat damage.
-Player caravans are now stronger.
-Player party name change bug is fixed.
-Allies’ shields can no longer be damaged by friendly fire.
-A cut-scene is now shown at weddings.

Both:
-The method for calculating damage when your attack connects too soon or too late has been changed.
-AI now moves back more effectively in combat to control distance.
-Some polearm attack animations have been redone.
-Some troop stats and equipment have been rebalanced.
-New key combination added to hide overlay mesh (Ctrl + o).
-Left-right and up-down keys now cancel each other (instead of one key always overriding another).
-Characters now have softer shadows.
-The models for several items and weapons have been redone.
-Camera raycast direction fix for dungeon-like places.

General:
-A ton of other bug fixes and improvements.


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Portal 2 Coming to Sony Playstation 3

Valve to Deliver Blockbuster Sequel With Steamworks Support

June 15, 2010 – Valve, creators of best-selling game franchises and leading technologies, today announced that it will deliver Portal 2 on the PlayStation 3 platform simultaneously with previously announced platforms. The PlayStation 3 version of Portal 2 will be the only console version to include Steamworks.

“When the PlayStation 3 was introduced, I was the one of the platform’s biggest critics,” said Gabe Newell, president and co-founder of Valve. “However, Sony Computer Entertainment has proved that the PlayStation 3 is the most open platform of all the current generation consoles and has worked extremely hard to make the platform the most desirable for consumers and developers. As such, we are delighted to announce Portal 2 for the PlayStation 3 and believe the Steamworks support included will make it the best console version of the game.”

Portal 2 is the sequel to the title named “Game of the Year” 2007 by over 30 publications around the world. Portal 2 promises to break new ground in next generation gaming by expanding the award-winning recipe of innovative gameplay, immersive story, and creative inclusion of music while also introducing multiplayer co-op game modes.

On the PlayStation 3 Portal 2 will be supported by Steamworks, a complete suite of game features and services including auto updates, community features, downloadable content, and more. Previously deployed on the PC and the Mac, Valve’s Steamworks development platform will make it possible to deliver the higher level of service gamers have come to expect.

“Valve is one of the industry’s leading studios and Portal is one of the most innovative properties launched in the past 10 years,” said Rob Dyer, senior vice president of publisher relations at Sony Computer Entertainment America. “Valve’s decision to bring Portal 2 to the PlayStation 3 with Steamworks support is incredible validation of the power and openness and momentum of PlayStation 3.”

Portal 2 is targeted for launch in 2011 on the PlayStation 3, PC, Mac and Xbox 360 platforms.

For more information on Portal 2, please visit www.thinkwithportals.com.
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