Category Archives: Steam Powered

It is a good day to be giant man

At Valve, we like to play games made by other people, mainly because a) we don’t have to make them, and b) they’re generally more fun than ours anyway. In particular, games made by other people don’t have Pyros named Eric Smith, who makes our collective lives miserable on a daily basis in playtests. (If you ever wonder why features like “Pyro now gets assists for airblasting enemies into environmental hazards” keep getting added to the game, thank Eric. Not content with killing us by just holding down W+M1, he persists in finding bold new ways to get points by any means necessary.)

It turns out that not only do we play other games–other game developers play ours. Last year Telltale Games‘ TF2 Team went head to head with us in the TF2 Studio Rumble tournament, in the process dominating our own Adrian Finol so hard that he made up an excuse about “picking up my kids somewhere” and went and sat in his car for an hour. After the match, we all agreed that one of these days we should do something cool together, because they’re big fans of TF2, and we’re big fans of getting advance copies of Sam & Max episodes.

Fast forward to now, and doodly-doodly-doot: We’re doing something cool together. To celebrate the release of The Penal Zone, the first episode in Sam & Max’s new adventure, The Devil’s Playhouse, the Telltale team has provided us with some awesome TF2 items. We’re going to give them out to everyone who buys The Penal Zone in the next week.

That’s right: one week only. It’s like the Soldier medal all over again, except this time you have no excuse about being too asleep in bed to download it in time. The items:

Max’s Severed Head

  • It’s not often you’re given the gift of a beloved character’s decapitated head by the very studio responsible for that character. Still, we’re not complaining. It’s soft, it wicks away moisture in the heat of battle, it highlights our eyes. It’s got us thinking about all the other game characters we could be wearing around as clothes.

Max’s Pistol

  • Who wouldn’t want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.

Sam’s Revolver

  • This might look like an ordinary revolver, until you realize that it helps a talking dog solve crimes. How many crimes has YOUR dog solved lately? And let’s face it, his revolver kind of sucks too. Man, we want to talk about this gun more, but we can’t get over how much your dog sucks.

So there’s the loot, folks. Get over to Steam and take a look at The Penal Zone. (And to answer your question, no. We asked. It doesn’t mean what we thought it meant.)

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Plain Sight 1.0.1.0 Update Released

Updates to Plain Sight have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Content

  • A new pirate-tastic map! Space Ships!
  • 2 new achievements! “Proud Of Yourself, Little Man?” and “Tempers are wearing thin. Let’s hope some robot doesn’t kill everybody.”

Other stuff

  • Dedicated servers have been updated to allow for multiple servers running on the same machine. Administrators can now allocate IP’s. Game now runs on multiple ports. See ports.txt for more information.
  • Fix for Intel and NVIDIA 7xxx graphics cards

Numerous crash bugs (including XML issues) fixed.
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Beat Hazard Now Available!

Welcome to a new experience in gameplay mechanics: Beat Hazard

Gameplay Powered by YOUR Music!

Experience your music collection like never before with this intense music driven arcade shooter. Each of your songs will have its own unique ebb and flow based on the music.

Power up your spaceship and watch as the music boosts your firepower. Unleash hell on the enemy ships when you max out with weapon pickups!

Beat Hazard seamlessly mixes the love of gaming and music. Together they become greater than the sum of their parts.

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Mount&Blade: Warband Update Released

Updates to Mount&Blade: Warband have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.110

  • New Game option to set Campaign AI to easy, normal or difficult NPC soldiers should now climb siege ladders without problem.
  • There is now a chance player companions will not fall prisoner with you when you are defeated.
  • The game will no longer crash if you move all your prisoner into a castle.
  • AI weapon selection improved.
  • AI will no longer equip two shields.
  • Your companions who are prisoners at a faction’s castles are now set free when peace is declared.
  • Party skill bonuses are now calculated correctly.
  • Fixed slashing through your horse and buildings using hafted blades on horseback.
  • Added max_number_of_connections option to rgl_config.txt. Players who have difficulty receiving server list from internet can lower the default value (64) to 20 or so.
  • Number of maximum bandit parties reduced by 15%.
  • Added Chinese language option (Simplified and Traditional).
  • Many other bug-fixes.

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50% Off to Celebrate Zombie Driver Updates

Zombie Driver is 50% Off until Monday, April 19th.

Updates to Zombie Driver have been released. The updates will be applied automatically when your Steam client is restarted.

version 1.1.1

  • changed sound card initialisation method (fix for some Sound Blaster sound cards)
  • changed order of sorting cars in the Slaughter mode menu to match Story mode
  • fixed master volume not being saved
  • added Steam leaderboards modified content warning

version 1.1.0

  • New “Slaughter” game mode
  • Added five new arena maps for the “Slaughter” mode with different environmental effects
    • Harbor – bright midday
    • City Center – foggy noon
    • Park – bright dusk
    • Midtown – night with projected headlights
    • Suburbs – early dawn
  • Added specular highlights to most shiny surfaces and all cars
  • Fat zombie explosion kills are now added to combos
  • Fat zombies emit toxic fumes for better visibility
  • Car explosions can now kill zombies and are added to combos
  • Car explosions can chain from one another
  • Added new combo names and particles
  • Money is now awarded for destroying all props
  • Updated static camera and is now set as the default camera
  • Adjusted story mode pricing
  • 21 new achievements
  • Online leaderboards for the Slaughter mode
  • In-game Twitter support for posting High Scores
  • In-game Facebook support for posting High Scores
  • Switched zombie bone animation to hardware
  • Ogre3D Engine updated to version 1.7
  • minor tweaks and fixes

version 1.0.6

  • updated shaders to support most Intel 900 & 950 series graphics cards
  • fixed problems with some unique combinations of special characters for user installation path in Windows

version 1.0.5

  • fixed startup crash bug with diacritical signs (special characters) for user installation path in Windows
  • added memory dump logging after each crash

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Dark Void Zero Now Available on Steam

Rise On! After 20 years, the legendary lost project "Dark Void" is back! To commemorate the game’s humble origins, Capcom has commissioned the recreation of the original 8-bit classic, now re-titled "Dark Void Zero".

Dark Void Zero on PC is packed with all new online features! Get rewarded for your skills with Achievements via Steam. Connect with Friends. Compete to be the best on the block or the best in the world in the Score and Speed Runs in the all-new Online Leaderboards!

Here are some recent reviews:
"Dark Void Zero would have been considered a "classic" had it been made 25 years ago, and today, it’s a retro-style blast." – IGN

"It doesn’t matter whether your first gaming system had knobs, a directional pad, or dual analog thumbsticks: Dark Void Zero’s tight action and delightful presentation are sure to entertain." – GameSpot
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Global Agenda Pre-Purchase Now!

2155. From the ashes of the devastating Third Great War rose the Commonwealth, an oppressive world government determined to control the entire planet. The few remaining independent factions retaliate the only way they can, with elite teams of special operatives trained in advanced warfare tactics and equipped with high-tech weaponry. The future of humanity is their battleground, where knowledge is power, technology is a race, and everyone has a Global Agenda.

Global Agenda is now available for a 10% pre-purchase discount. By pre-purchasing it you will receive beta access as well as in-game items and more!
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Blood Bowl: Dark Elves Edition Update Released

Updates to Blood Bowl: Dark Elves Edition have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

UPDATE 1.1.3.1

  • Players can now create private leagues online using the Cup, Play-off and Grand Slam layouts.
  • Private League Administrators can now check match results and rankings in their leagues, even though they are not participating as a coach in the league themselves.
  • Coaches can now discard Cheerleaders, Apothecaries and Re-rolls in Multi-player as according to LRB 5.0.
  • Fixed a bug that prevented a Private League with administrated results to advance to next Match Day.
  • Fixed Side Step during chain pushes.
  • Always Hungry: An eaten player will now correctly lose his tackle zones.
  • Disconnection & Network Failure pop-up windows are now always displayed on top.
  • Fixed crash when receiving team had no players left on the field after a touchback, during the kick-off event Blitz!

Casualties of War

If there is a tragedy in war (besides all the killing), it is that there must be a loser. Currently, we all know who that loser is.

Drew Wolf, who still has a red Peanut M&M lodged so deeply up his nose that hospital doctors were unable to extract it. “It will probably melt after a while,” they told me. (I had to drive him to the hospital.) “Maybe put his head under a heat lamp for a bit.”

The other loser, of course, is the Demoman, who JUST SLIGHTLY trails the Soldier in overall kills. So tonight is the Demoman’s update: no Soldier information whatsoever. New weapons? Read all about ’em. New comic? No Soldier to be seen.

Go get ’em, lads. This war ain’t over yet.
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Left 4 Dead 2 Game Add-on #1 Announced

“The Passing” Brings L4D1 Survivors Down South

December 14, 2009 – Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the first game add-on for its co-operative zombie thriller, Left 4 Dead 2 (L4D2), is in development and targeted for release in early 2010.

Dubbed “The Passing,” the first game add-on for L4D2 brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.

Targeted for release in early spring, “The Passing” takes place just after the Dead Center campaign of L4D2. Set in a small town in rural Georgia, players assume the role of the L4D2 Survivors as they meet with the L4D1 characters.

In addition to the new co-operative campaign and associated narrative, “The Passing” will include new arenas for Survival, Versus and Scavenge mode and introduce a new co-operative challenge mode of play. The Passing will also include a new “uncommon common” zombie class, melee weapon, and firearm.

“The Passing will become the most important campaign in the Left 4 Dead story, as all the Survivors are being called together in one campaign,” said Doug Lombardi, VP of marketing at Valve. “It will also be a huge offering of new gameplay content, with something new for every game mode plus a new uncommon common and weaponry.”

Exclusively available for the Xbox 360 and PC, L4D2 sets a new benchmark for co-operative action games. The title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaws, frying pans, axes, baseball bats, and more.

With the AI Director 2.0, L4D’s dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players’ performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.

Finally, with new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original, featuring more co-operative campaigns, more Versus campaigns, new Survival maps, and the new competitive game mode, Scavenge.

Left 4 Dead 2: The Passing is targeted for release in early spring for the PC and Xbox 360. Pricing will be announced closer to launch.

For more information, please visit www.l4d.com
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