Category Archives: Steam Powered

Prince of Persia Now Available

The critically acclaimed Prince of Persia® franchise returns with an all-new epic journey. With a whole new Prince, storyline, open world environments, combat style, signature illustrative graphical style and the addition of Elika, a deadly new ally, Prince of Persia brings the franchise to new heights of deadly acrobatic artistry.

Prince of Persia is now available on Steam for customers in North, Central, and South America.
Source Continue reading Prince of Persia Now Available

Race – The WTCC Game Update Released

Updates to Race – The WTCC Game have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Race – The WTCC Game

  • Increased network play stability
  • New info screen in main menu
  • Russian localisation fixes
  • Fixed dedicated server live reporter settings UI
  • Fixed bug with heavy CPU usage in offline mode

Source Continue reading Race – The WTCC Game Update Released

X3: Terran Conflict Update

It has been quite a wait but finally, the 1.3 Update for X3: Terran Conflict is here. It comes with new features which will keep you happy and the usual bug squashing mayhem.

The Update fixes many issues which have been bothering you as well as adding new features. We also listened to player feedback and rebalanced the game accordingly. A big thank you to everyone who aided us in investigating some of these issues. Here is a brief summary of the changes:

  • New commands for controling Freight Drones
  • Improved Shipyard trade menu
  • Rebalanced mission enemies and rewards
  • Mission guidance can now be disabled
  • A new capital ship makes an appearence in some missions
  • Many more fixes and improvements

Source Continue reading X3: Terran Conflict Update

Sacred 2 Update Released

Sacred 2

  • Implemented a new ingame options menu.
  • Added new bosses to reward exploration.
  • Added eight new portals for more convenient travelling around Ancaria.
  • New “level-of-detail”-system for better general performance.
  • Better pathing in some areas.
  • End bosses use more/improved special abilities.
  • Opponents in dungeons are more challenging now.
  • Buffs can no longer be activated when the selected combat art slot is empty.
  • Improved targeting with combos.
  • Improved drop reward for the completion of side quests.
  • “Mastery” of the skill “Enhanced Perception” will now yield significantly better chest drops.
  • Failed quests no longer count as resolved quests in the game statistics.
  • PvP: It is no longer possible to attack another player during his fade-in by joining a server at the start island.
  • PvP: Target circle now shows under mounted players.
  • Fixed that Inquisitor?s armor and clothes were detached from body with certain graphic settings.
  • Fixed that PvP was possible in some cities.
  • Fixed clipping issue during praying animation.
  • Fixed sound issues for the mainquest dialogs.
  • Fixed several possible causes for crashes.
  • Fixed one cause for random decrease of fps.
  • Several minor fixes for combat arts.
  • Multi-hit combat arts performed with ranged weapons now have a limit of three projectiles.
  • Fixed that the Temple Guardian did not move to attack when mounted on a horse.
  • Mainquest related holograms in the jungle area are now working correctly.
  • Quest log does no longer need to be activated after exit/load.
  • New mini-sets are now dropping
  • Set-items now drop much more often and earlier
  • MP-Servers can now be opened and joined at any difficulty
  • In MP the difficulty of the enemies is not global for the whole server
    anymore. If two or more players with different levels play in different
    parts of the world, each player has its own enemies with their own
    spawn level
  • MP – mode “free game” and PvP now has open ship ports between the isles
  • The teleporters in cities will be activated as soon as the city is
    discovered
  • Boni on items are now displayed in red if they don’t affect the
    character. This can happen for example if they apply to the wrong
    character-class or if they augment a skill that the player has not yet
    learned
  • Facetteleon now has less graphical effect issues with different detail
    levels
  • Quest items that need to be collected now stack in the log
  • In the sidequest “Cobold chief” it was possible that the sound was
    muted, this has been fixed
  • Sidequest “A strange machine” had missing texts, this is now fixed
  • The tooltip for selling a mount to a trader mentioned saddles, this has
    been fixed

Source Continue reading Sacred 2 Update Released

Mosby’s Confederacy Update Released

Updates to Mosby’s Confederacy have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Mosby’s Confederacy

  • Water optimizations and options settings control
  • Texture optimizations to help on nvidia cards and with general slowdowns
  • Fix for missing help text
  • Added “G” hotkey to select Mosby by himself during missions (double-tapping sends you to his position)
  • Fix for some draw order issues with icons on the Confederacy Level
  • Fix for two achievements that were not triggering properly

Source Continue reading Mosby’s Confederacy Update Released

Defense Grid: The Awakening, Available for Pre-Order on Steam

Addictive Tower Defense PC Strategy Game Coming December 8, 2008

Bellevue, WA (December 1, 2008) – Hidden Path Entertainment, an independent developer based in Bellevue WA, has announced that its upcoming PC game Defense Grid: The Awakening is now available for pre-order on Steam, a leading platform for the delivery and management of PC games and digital content with over 15 million accounts worldwide. Defense Grid: The Awakening, which will be released on December 8, 2008, is available for pre-order on Steam and will sell for $19.99.

Defense Grid: The Awakening puts a unique spin on tower defense gameplay and will appeal to gamers of all skill levels as they try to stop hordes of enemy aliens by strategically building defense towers. Featuring 20 unique environments with both fixed path and open maps, and 10 different tower types that can each be upgraded twice, the options are limitless for developing a winning strategy. Players need to stay tactical as they try to break up waves of enemies while planning for future waves. 15 different types of enemies, each with its own unique capabilities and strategies, keep the action fierce.

Source Continue reading Defense Grid: The Awakening, Available for Pre-Order on Steam