Updates to Dawn of War: Soulstorm have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Dawn of War: Soulstorm
Fixes
- Fixed Sisters of Battle Holy Icon resource bug.
- Fixed Dark Eldar Observer Soul Powers bug.
- Fixed Eldar Harlequin’s Dance of Death ability that reset the player’s resources.
- The Illusory Monolith will no longer become real if there are Flayed Ones inside.
- Addressed an issue with trainers working in multiplayer games.
- Observers can no longer use Dark Eldar soul powers.
- Fixed Sisters of Battle holy icon resource exploit.
- Dias of Destruction Dark Scythe ability will no longer be fired multiple times in a single use of the ability.
- Sisters of Battle Mine Fields no longer leave their flame effect if they are destroyed before being fully constructed.
- The Daemon Prince healing in combat modifier will no longer apply repeatedly as the player issues attack orders against enemy heroes.
- Sisters of Battle Thermal Plasma Generator armor type changed to building medium.
- Furious Charge will now properly affect Cultist Aspiring Champions.
- Warp Spiders will now properly prioritize infantry targets over vehicles when automatically attacking.
- Seraphim Veteran Superiors will now benefit from Zealot Charge.
- Dark Reaper Exarchs now benefit from optics upgrades.
- Tau Listening Post Rail Guns now improve the weapons DPS against all target types.
- Tau Broadside Battlesuits will now animate properly.
- The Hellion Squad Succubus’s melee weapon will now properly increase in damage when Power Blades is researched.
- The Tower of Carnage add-on will now give the same resource bonus as the other races listening post add-ons.
- Torture Amp hotkey changed to M.
- Righteous Fever on Repentia squads will no longer turn off when the squad “leader” dies.
- Missionary Lay of Hands hotkey changed to Y.
- Battle Sister squads with heavy bolters using an attack move command will now properly attack at their max range of 40 meters.
- Smite can now target commander units.
- Entangle will no longer be unavailable on Guardian squads when a Farseer is attached.
- Tankbusta rockets can no longer attack ground.
- Tactical Missile Launchers can no longer attack ground.
- The Celestian Veteran Superior now benefits from Blessed Armor research.
- Skyray Gunships now have a fire on the move penalty.
- Archon special attacks now do damage at the appropriate time during the animation.
- IG Heavily Fortified Listening post upgrade now properly increases the damage of the listening post.
- The Penitent Engine’s Flamers fire on the move penalty has been increased to be in line with other walkers.
- The Eldar AI will no longer build a Support Portal before the requirements are met.
- The Raven’s Short Circuit can now target vehicle high.
- Immortals reassembly radius reduced to 20.
- Targeting Optics now properly increases the sight and weapon range of the Firewarrior squad leader.
- Targeting optics now properly increases the sight range of the Stealth Suit squad leader.
- The Honor Guard Kasrkin Sergeant now affected by Kasarkin Armor research.
- Abilities that disable combat on vehicles will now properly disable special attacks as well.
- The Ork forces in the campaign will now always use the proper colour scheme.
- Hellion Honor Guard jump ability will now properly recharge.
- Space Marine Storm Bolter accuracy on the move penalty reduced to be in line with other units.
- Grey Knights now take up only slot in a transport.
- Space Marine research, Wargear: Power Fists can now be researched in the single player campaign.
- Honor Guard Cultist Squads now benefit from Unholy Sight research.
- Guardian Plasma Grenades will now damage Monster armor types.
- Techpriests now start on stand ground stance.
- Honor Guard Heavy Weapons Teams no longer use population cap.
- Macharian Cross now properly boosts the speed of all Command Squad members.
- The Hammerhead holographic clone armor type changed to vehicle medium.
- Honor Guard Broadside Battlesuits no longer use population cap.
- The Tortured Slave’s morale will now properly recover when it reaches its maximum.
- Honor Guard Reaver Jetbikes can now decapture points.
- Sluggaboyz ranged_attack_range affecting their AI behavior adjusted.
- Ogryns, Ogryn Bone’eads, Kasrkin Sergeants, the General, all Psykers and Priests now do morale damage.
- Guardsmen Sergeants morale damage increased.
- Hellhound’s Let It Burn ability now does morale damage.
- Added death explosions to Imperial Guard vehicles.
- The Broadside Railgun now has a piercing value against infantry low.
- Corrected tooltips on the Tau Commander stating that he didn’t have a melee attack.
- The Shas’Vre Fusion Blaster damage against infantry heavy high increased to match the other damage values.
- Drone Squad unburrowing now does morale damage.
- Kroot Shaper now has Feral Leap like other Kroot infantry.
- Fixed a bug with Tau’s Iridium Armor wargear not working properly.
- Tau vehicles now have death explosions.
- Barracuda’s Missile Pods now fire simultaneously.
- Barracuda’s Ion Cannon morale damage increased slightly.
- Crisis Suit Missile Pods can no longer attack ground.
- The Krootox now uses their own sound set instead of the Carnivores’.
- Enabled the Snare Trap’s sounds.
- Fixed an incorrect fire on the move penalty on Haemonculus’ Destructor and Splinter Cannons.
- Soul essence spawned by the Slave Chambers with Torture Pit Add-on can no longer spawn in inaccessible locations.
- Dark Eldar generators death explosions now have proper morale and damage values.
- Tahril no longer takes up population cap.
- Adjusted the min damage value of the Ravager’s right side Disintegrator.
- Archon Tahril now benefits from the Poisoned Blades upgrade.
- Fixed a bug with the Trophy Rack wargear not affecting Tahril’s melee weapons.
- Psyocculum now increases the range of Veteran Superior’s pistols to match the ranges of her squad members’ weapons.
- Adjusted the damage of the twin Penitent Engine melee weapon to match the main melee weapon.
- Added morale and physical damage to Sisters of Battle generator death explosions.
- Fixed a bug with the Sisters of Battle Emperor’s Blessing wargear that was causing infinite health degeneration.
- Added a death explosion to the Excorcist.
- Added hotkeys for the different Field Logistics upgrades and Mechanized Production Efficiency. >> Add the actual hotkeys.
- Enabled the Living Saint’s sync kills.
- Fixed Ecclesiarchal Servitor’s get up animation.
- Fixed Death-Cult Assasin’s get up animation.
- Fixed Missionary’s get up animation.
Chaos
- Reduced the maximium heavy weapons capacity of cultists to 2.
- Chaos Heavy Weapons research now increases Cultist max heavy weapons by 2.
- Hell Talon damage against vehicles and buildings reduced by 10%.
Dark Eldar
- Haemonculus Lab requisition cost increased to 200 requisition/50 power.
- Hall of Blood cost reduced to 225 requisition.
- Cruicible of Malediction duration reduced to 6 seconds.
- Scourages minimum broken time reduced to 5 seconds.
Eldar
- Call to War research time reduced to 45 seconds.
- Ranger damage reduced by 10%.
- Farseer cost reduced to 220 requisition/80 power.
IG
- Hellhound fire on the move penalty increased to 0.4.
- IG Listening Post addon cost increased to 100 requisition/60 power.
- Kasrkin Grenade cooldown increased to 60 seconds.
Necrons
- Necron global power upgrade cost reduced to 350 power.
- Necron global power upgrade 2 cost reduced to 550 power.
Orks
- Stormboy squad cost increased to 180 requisition.
- Grot infiltration cost increased to 50 requisition/20 power.
- Big Mek teleport cooldown time increased by 10 seconds.
- Nob squad building damage reduced by 10%.
- Trukk buildtime increased by 5 seconds.
Sisters of Battle
- Inferno Pistol research cost increased to 50 requisition/30 power.
Space Marines
- Smite cooldown increased by 15 seconds.
Tau
- Firewarrior commander damage decreased by 10%.
- Kroot shaper buildtime reduced to 20 seconds.
- Vespid jump starts half charged.
- EMP grenade duration time reduced by 5 seconds.
Source Updates to Dawn of War: Soulstorm have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Dawn of War: Soulstorm
Fixes
- Fixed Sisters of Battle Holy Icon resource bug.
- Fixed Dark Eldar Observer Soul Powers bug.
- Fixed Eldar Harlequin’s Dance of Death ability that reset the player’s resources.
- The Illusory Monolith will no longer become real if there are Flayed Ones inside.
- Addressed an issue with trainers working in multiplayer games.
- Observers can no longer use Dark Eldar soul powers.
- Fixed Sisters of Battle holy icon resource exploit.
- Dias of Destruction Dark Scythe ability will no longer be fired multiple times in a single use of the ability.
- Sisters of Battle Mine Fields no longer leave their flame effect if they are destroyed before being fully constructed.
- The Daemon Prince healing in combat modifier will no longer apply repeatedly as the player issues attack orders against enemy heroes.
- Sisters of Battle Thermal Plasma Generator armor type changed to building medium.
- Furious Charge will now properly affect Cultist Aspiring Champions.
- Warp Spiders will now properly prioritize infantry targets over vehicles when automatically attacking.
- Seraphim Veteran Superiors will now benefit from Zealot Charge.
- Dark Reaper Exarchs now benefit from optics upgrades.
- Tau Listening Post Rail Guns now improve the weapons DPS against all target types.
- Tau Broadside Battlesuits will now animate properly.
- The Hellion Squad Succubus’s melee weapon will now properly increase in damage when Power Blades is researched.
- The Tower of Carnage add-on will now give the same resource bonus as the other races listening post add-ons.
- Torture Amp hotkey changed to M.
- Righteous Fever on Repentia squads will no longer turn off when the squad “leader” dies.
- Missionary Lay of Hands hotkey changed to Y.
- Battle Sister squads with heavy bolters using an attack move command will now properly attack at their max range of 40 meters.
- Smite can now target commander units.
- Entangle will no longer be unavailable on Guardian squads when a Farseer is attached.
- Tankbusta rockets can no longer attack ground.
- Tactical Missile Launchers can no longer attack ground.
- The Celestian Veteran Superior now benefits from Blessed Armor research.
- Skyray Gunships now have a fire on the move penalty.
- Archon special attacks now do damage at the appropriate time during the animation.
- IG Heavily Fortified Listening post upgrade now properly increases the damage of the listening post.
- The Penitent Engine’s Flamers fire on the move penalty has been increased to be in line with other walkers.
- The Eldar AI will no longer build a Support Portal before the requirements are met.
- The Raven’s Short Circuit can now target vehicle high.
- Immortals reassembly radius reduced to 20.
- Targeting Optics now properly increases the sight and weapon range of the Firewarrior squad leader.
- Targeting optics now properly increases the sight range of the Stealth Suit squad leader.
- The Honor Guard Kasrkin Sergeant now affected by Kasarkin Armor research.
- Abilities that disable combat on vehicles will now properly disable special attacks as well.
- The Ork forces in the campaign will now always use the proper colour scheme.
- Hellion Honor Guard jump ability will now properly recharge.
- Space Marine Storm Bolter accuracy on the move penalty reduced to be in line with other units.
- Grey Knights now take up only slot in a transport.
- Space Marine research, Wargear: Power Fists can now be researched in the single player campaign.
- Honor Guard Cultist Squads now benefit from Unholy Sight research.
- Guardian Plasma Grenades will now damage Monster armor types.
- Techpriests now start on stand ground stance.
- Honor Guard Heavy Weapons Teams no longer use population cap.
- Macharian Cross now properly boosts the speed of all Command Squad members.
- The Hammerhead holographic clone armor type changed to vehicle medium.
- Honor Guard Broadside Battlesuits no longer use population cap.
- The Tortured Slave’s morale will now properly recover when it reaches its maximum.
- Honor Guard Reaver Jetbikes can now decapture points.
- Sluggaboyz ranged_attack_range affecting their AI behavior adjusted.
- Ogryns, Ogryn Bone’eads, Kasrkin Sergeants, the General, all Psykers and Priests now do morale damage.
- Guardsmen Sergeants morale damage increased.
- Hellhound’s Let It Burn ability now does morale damage.
- Added death explosions to Imperial Guard vehicles.
- The Broadside Railgun now has a piercing value against infantry low.
- Corrected tooltips on the Tau Commander stating that he didn’t have a melee attack.
- The Shas’Vre Fusion Blaster damage against infantry heavy high increased to match the other damage values.
- Drone Squad unburrowing now does morale damage.
- Kroot Shaper now has Feral Leap like other Kroot infantry.
- Fixed a bug with Tau’s Iridium Armor wargear not working properly.
- Tau vehicles now have death explosions.
- Barracuda’s Missile Pods now fire simultaneously.
- Barracuda’s Ion Cannon morale damage increased slightly.
- Crisis Suit Missile Pods can no longer attack ground.
- The Krootox now uses their own sound set instead of the Carnivores’.
- Enabled the Snare Trap’s sounds.
- Fixed an incorrect fire on the move penalty on Haemonculus’ Destructor and Splinter Cannons.
- Soul essence spawned by the Slave Chambers with Torture Pit Add-on can no longer spawn in inaccessible locations.
- Dark Eldar generators death explosions now have proper morale and damage values.
- Tahril no longer takes up population cap.
- Adjusted the min damage value of the Ravager’s right side Disintegrator.
- Archon Tahril now benefits from the Poisoned Blades upgrade.
- Fixed a bug with the Trophy Rack wargear not affecting Tahril’s melee weapons.
- Psyocculum now increases the range of Veteran Superior’s pistols to match the ranges of her squad members’ weapons.
- Adjusted the damage of the twin Penitent Engine melee weapon to match the main melee weapon.
- Added morale and physical damage to Sisters of Battle generator death explosions.
- Fixed a bug with the Sisters of Battle Emperor’s Blessing wargear that was causing infinite health degeneration.
- Added a death explosion to the Excorcist.
- Added hotkeys for the different Field Logistics upgrades and Mechanized Production Efficiency. >> Add the actual hotkeys.
- Enabled the Living Saint’s sync kills.
- Fixed Ecclesiarchal Servitor’s get up animation.
- Fixed Death-Cult Assasin’s get up animation.
- Fixed Missionary’s get up animation.
Chaos
- Reduced the maximium heavy weapons capacity of cultists to 2.
- Chaos Heavy Weapons research now increases Cultist max heavy weapons by 2.
- Hell Talon damage against vehicles and buildings reduced by 10%.
Dark Eldar
- Haemonculus Lab requisition cost increased to 200 requisition/50 power.
- Hall of Blood cost reduced to 225 requisition.
- Cruicible of Malediction duration reduced to 6 seconds.
- Scourages minimum broken time reduced to 5 seconds.
Eldar
- Call to War research time reduced to 45 seconds.
- Ranger damage reduced by 10%.
- Farseer cost reduced to 220 requisition/80 power.
IG
- Hellhound fire on the move penalty increased to 0.4.
- IG Listening Post addon cost increased to 100 requisition/60 power.
- Kasrkin Grenade cooldown increased to 60 seconds.
Necrons
- Necron global power upgrade cost reduced to 350 power.
- Necron global power upgrade 2 cost reduced to 550 power.
Orks
- Stormboy squad cost increased to 180 requisition.
- Grot infiltration cost increased to 50 requisition/20 power.
- Big Mek teleport cooldown time increased by 10 seconds.
- Nob squad building damage reduced by 10%.
- Trukk buildtime increased by 5 seconds.
Sisters of Battle
- Inferno Pistol research cost increased to 50 requisition/30 power.
Space Marines
- Smite cooldown increased by 15 seconds.
Tau
- Firewarrior commander damage decreased by 10%.
- Kroot shaper buildtime reduced to 20 seconds.
- Vespid jump starts half charged.
- EMP grenade duration time reduced by 5 seconds.