Updates to Dogfighter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
ADDED:
- Initial localisation support for C++ code
- Initial tutorial logic for application and race markers
- Windows mouse sensitivity setting additionally used to scale in game mouse sensitivity
- Added XBox joypad full input customization,
- getArray function into Scaleform GUI implementation
- Added Lone Wolf patch
- Added Lone Wolf and Wolf Pack help screens
FIXED:
- Client disconnect from server registered immediately
- Crash in dedicated server when 0 bots selected
- Swift Aileron now functions correctly
- Missing Propeller in “Protofighter”
- Missing Particle system in CTF Pharaohs re-added
- Fixed grammatical errors in some game mode descriptives
- Fixed radar change target bug in HUD
- Fixed HUD, removed HUD 4:3 – not used from now, instead re-scaling elements dynamically according to graphics resolution
- Fixed HUD timer when missing until first death and removed time limit for survivor
- Fixed mouse input bindings in flash and C++ to allow mapping any button/wheel to any function
- Fixed problem for inverted pitch settings for joystick and x-joypad
- Fixed Spawn Points penetrating geometry on Volcano
- Fixed ServerInfo screen content: scene name, number of players, kill limit, time limit
- Fixed bug ‘Unlimited Boost stops working after doing Immelman’
- Fixed chat messages colouring
- Fixed advanced flight model setting from main menu
- Fixed LoneWolf server creation point limit setting
- Fixed bug allowing to spawn when ‘Exit? Yes/No’ MessageBox shown by preventing spawning
- Fixed max score limit when negative points
- Fixed joystick pitch up/down inverted sense
CHANGED:
- Reduced timeout for disappearing clients
- Quickmatch now uses dedicated servers
- Gravity Acceleration applied when stalled increased from 20 to 40%
- Controls for all craft have been made to feel more deliberate and easier to control
- Vapour trails slightly longer and are activated at 60m/s. IE usually always on unless braking
- Black Death Viper Damage reduced significantly
- Viper is now a two shot weapon instead of firing both projectiles together
- All craft health adjusted
- All weapons re-balanced to suit above changes
- Added tutorial texts to be ready for final integration of tutorial level
- Major controls improvement, mouse buttons now supported up to 8, redesigned controls menu to offer binding to any mouse input, x-pad allows to invert pitch and setting bank/pitch sensitivities (separately for each), repositioned/enlarged controls menu sliders to allow more precise slider movement
- Join server menu default tab switched to dedicated servers
- Bot Short Term Memory used for Target Selection
- Defaulted dedicated servers tab
- XBox controller bank/pitch sensitivities defaulted to 60/70
Source Updates to Dogfighter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
ADDED:
- Initial localisation support for C++ code
- Initial tutorial logic for application and race markers
- Windows mouse sensitivity setting additionally used to scale in game mouse sensitivity
- Added XBox joypad full input customization,
- getArray function into Scaleform GUI implementation
- Added Lone Wolf patch
- Added Lone Wolf and Wolf Pack help screens
FIXED:
- Client disconnect from server registered immediately
- Crash in dedicated server when 0 bots selected
- Swift Aileron now functions correctly
- Missing Propeller in “Protofighter”
- Missing Particle system in CTF Pharaohs re-added
- Fixed grammatical errors in some game mode descriptives
- Fixed radar change target bug in HUD
- Fixed HUD, removed HUD 4:3 – not used from now, instead re-scaling elements dynamically according to graphics resolution
- Fixed HUD timer when missing until first death and removed time limit for survivor
- Fixed mouse input bindings in flash and C++ to allow mapping any button/wheel to any function
- Fixed problem for inverted pitch settings for joystick and x-joypad
- Fixed Spawn Points penetrating geometry on Volcano
- Fixed ServerInfo screen content: scene name, number of players, kill limit, time limit
- Fixed bug ‘Unlimited Boost stops working after doing Immelman’
- Fixed chat messages colouring
- Fixed advanced flight model setting from main menu
- Fixed LoneWolf server creation point limit setting
- Fixed bug allowing to spawn when ‘Exit? Yes/No’ MessageBox shown by preventing spawning
- Fixed max score limit when negative points
- Fixed joystick pitch up/down inverted sense
CHANGED:
- Reduced timeout for disappearing clients
- Quickmatch now uses dedicated servers
- Gravity Acceleration applied when stalled increased from 20 to 40%
- Controls for all craft have been made to feel more deliberate and easier to control
- Vapour trails slightly longer and are activated at 60m/s. IE usually always on unless braking
- Black Death Viper Damage reduced significantly
- Viper is now a two shot weapon instead of firing both projectiles together
- All craft health adjusted
- All weapons re-balanced to suit above changes
- Added tutorial texts to be ready for final integration of tutorial level
- Major controls improvement, mouse buttons now supported up to 8, redesigned controls menu to offer binding to any mouse input, x-pad allows to invert pitch and setting bank/pitch sensitivities (separately for each), repositioned/enlarged controls menu sliders to allow more precise slider movement
- Join server menu default tab switched to dedicated servers
- Bot Short Term Memory used for Target Selection
- Defaulted dedicated servers tab
- XBox controller bank/pitch sensitivities defaulted to 60/70