Updates to Europa Universalis: Rome have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Annexation of two province states allowed
- Rebels can now declare independence
- Rebels and pirates now fight as if they had a martial 7 leader, and use tech modifiers
- Mercenaries are now twice as expensive to maintain, but reinforce (with their own manpower) at a slow pace
- Revised the childhood events of characters to present clearer choices
- Civil wars no longer affect trade routes
- Improved handling of foreign occupation of provinces at the end of a civil war (no more gamey auto-conquests)
- Winning a civil war now gives a big loyalty boost to all characters
- Winning wars gives ruler popularity, losing costs popularity
- Generals and admirals no longer lose or gain loyalty and family prestige when assigned or dismised, or when units are reorganized
- Generals and admirals gain some monthly loyalty for each cohort or ship they command that is _not_ personally loyal to them
- No longer possible to disband units with personal loyalties
- AI improvements across the board
- Women are allowed to hold offices among the Siluri and Catavellauni
- Leader skill now matters less in combat
- Some new events, characters and character ambitions added
- Tylis is now a powerful tribe at game start to simulate the Gallic invasion of the Balkans
- Massively speeded up load times
Source Updates to Europa Universalis: Rome have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Annexation of two province states allowed
- Rebels can now declare independence
- Rebels and pirates now fight as if they had a martial 7 leader, and use tech modifiers
- Mercenaries are now twice as expensive to maintain, but reinforce (with their own manpower) at a slow pace
- Revised the childhood events of characters to present clearer choices
- Civil wars no longer affect trade routes
- Improved handling of foreign occupation of provinces at the end of a civil war (no more gamey auto-conquests)
- Winning a civil war now gives a big loyalty boost to all characters
- Winning wars gives ruler popularity, losing costs popularity
- Generals and admirals no longer lose or gain loyalty and family prestige when assigned or dismised, or when units are reorganized
- Generals and admirals gain some monthly loyalty for each cohort or ship they command that is _not_ personally loyal to them
- No longer possible to disband units with personal loyalties
- AI improvements across the board
- Women are allowed to hold offices among the Siluri and Catavellauni
- Leader skill now matters less in combat
- Some new events, characters and character ambitions added
- Tylis is now a powerful tribe at game start to simulate the Gallic invasion of the Balkans
- Massively speeded up load times