Updates to Far Cry 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Far Cry 2
- Fixed Dolby 5.1 support for most sound cards
- Fixed mission objectives marker after a loading a save game
- Fixed for difficulty level not changing health when updated
- Fixed Jackal Tapes and Partner Tapes pages
- Fixed Field Manuals not unlocking after game mode change
- Fixed glider key remapping
- Fixed keyboard controls remapping in single mode that didn’t carry into multiplayer mode
- Prevent a buddy from getting stuck when healing him while receiving damages
- Fixed stats of favorite weapon not properly reset between loaded save games
- Fixed the mortar moving the player through wall
- When creating a dedicated server with PunkBuster enabled then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server
- Display server’s IP address in lobby, beside the matchâs name (for direct IP join to work)
- Fixed a problem where a player could get stuck (and couldnât get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time
- Fixed vehicles not being respawned if they were never used
- A ranked match that is already started will not be listed in the match list
- Fixed users not being able to see a match if the host switched match mode after a rank. Prevent the host from changing the server setting in a Ranked Match through the console
- Fixed a glitch that could make a player invisible to another
- Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready
- Fixed if a user has too many user maps and tries to enter the map rotation menu in a Player or Ranked match, he would get disconnected
- Fixed incorrect check for negative values when adjusting diamond count
- Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time
- Fixed players with same name by using identifiers instead of names
- Always validate the diamond pool after class upgrades, reset or rank up to avoid getting more diamonds than the player is supposed to for his rank
- Fixed reload not being interrupted on the host when a client picks a weapon while reloading
- Fixed crash when creating a LAN game without a network cable
- Fixed a random crash when joining a game
- Fixed to make sure game is minimized in order to show the website when clicking on ubi.com
- Fixed crash in editor when deleting many objects in very rapid succession
- Fixed crash in editor during parsing of the map headers
- Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run
- Added CPU Intensive benchmark test run
- Allow launching the Dedicated Server Launcher in command line
Source Updates to Far Cry 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Far Cry 2
- Fixed Dolby 5.1 support for most sound cards
- Fixed mission objectives marker after a loading a save game
- Fixed for difficulty level not changing health when updated
- Fixed Jackal Tapes and Partner Tapes pages
- Fixed Field Manuals not unlocking after game mode change
- Fixed glider key remapping
- Fixed keyboard controls remapping in single mode that didn’t carry into multiplayer mode
- Prevent a buddy from getting stuck when healing him while receiving damages
- Fixed stats of favorite weapon not properly reset between loaded save games
- Fixed the mortar moving the player through wall
- When creating a dedicated server with PunkBuster enabled then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server
- Display server’s IP address in lobby, beside the matchâs name (for direct IP join to work)
- Fixed a problem where a player could get stuck (and couldnât get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time
- Fixed vehicles not being respawned if they were never used
- A ranked match that is already started will not be listed in the match list
- Fixed users not being able to see a match if the host switched match mode after a rank. Prevent the host from changing the server setting in a Ranked Match through the console
- Fixed a glitch that could make a player invisible to another
- Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready
- Fixed if a user has too many user maps and tries to enter the map rotation menu in a Player or Ranked match, he would get disconnected
- Fixed incorrect check for negative values when adjusting diamond count
- Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time
- Fixed players with same name by using identifiers instead of names
- Always validate the diamond pool after class upgrades, reset or rank up to avoid getting more diamonds than the player is supposed to for his rank
- Fixed reload not being interrupted on the host when a client picks a weapon while reloading
- Fixed crash when creating a LAN game without a network cable
- Fixed a random crash when joining a game
- Fixed to make sure game is minimized in order to show the website when clicking on ubi.com
- Fixed crash in editor when deleting many objects in very rapid succession
- Fixed crash in editor during parsing of the map headers
- Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run
- Added CPU Intensive benchmark test run
- Allow launching the Dedicated Server Launcher in command line