There are two new interviews with Enemy Territory: QUAKE Wars lead designer Paul “Locki” Wedgewood out there for you to peruse. First up is GameSpot UK, where Paul talks about the development process, the game’s long term appeal, the upcoming console versions, and much more. They also have a new video interview, neatly supplmenting the written version. Click right here to read and/or watch.
Meanwhile, SPOnG has posted part 2 of their 3-part interview with Paul, talking extensively about mission structure, locales, driving mechanics, and balancing the two very different sides in the game. Point your cursor here to check it out.
There are two new interviews with Enemy Territory: QUAKE Wars lead designer Paul “Locki” Wedgewood out there for you to peruse. First up is GameSpot UK, where Paul talks about the development process, the game’s long term appeal, the upcoming console versions, and much more. They also have a new video interview, neatly supplmenting the written version. Click right here to read and/or watch.
Meanwhile, SPOnG has posted part 2 of their 3-part interview with Paul, talking extensively about mission structure, locales, driving mechanics, and balancing the two very different sides in the game. Point your cursor here to check it out.