Updates to Making History II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
New Features
- Major changes to unit stacking
- Land and sea units can now be moved around in regions by right clicking in the region
- Right clicking on another controlled unit in a region will create a stack
- Selecting a unit in a stack and right clicking elsewhere in the region will remove it rom the stack and move it
- Air units will continue to stack on the airbase in a region
- Land and sea units can now be moved around in regions by right clicking in the region
- Add new “Repair All” nation property
- When set to true on the Military Status panel all damaged units will attempt to repair each turn
- Default behavior is “On”
- Newly created units will now default to repair “On”
- When set to true on the Military Status panel all damaged units will attempt to repair each turn
- Add ability to upgrade units from the unit list panels (land, air, sea, sub)
- Added ability for player to set which model will be displayed for Unit Groups on the map
- Clicking on a unit in the expanded unit group panel will set the display model
- Improved startup time
- Improved performance
- Shrink memory footprint
- Change to put saves separate from the game install so a reinstall of the game won’t blow away save games
- Updated Game Manual
Bug Fixes
- Fix crash if game was started and waiting for an avatar with no nation
- Fix rare crash bug when interacting with UI
- Fixed an issue with reporting negative money from annexing
- Fix annex booty bug
- game was giving annexer their own stockpiles, not those of the annexed nation
- Fix unit models not changing when they upgrade
- Cancel AccessTicket if war is declared between the group and ticket nation
- Cancel AccessTicket if group nation joins alliance at war with ticket nation and vice versa
- Fix rare game stall when AccessTicket units are trying to go home
- Fixed bug where if a human player didn’t join when a multiplayer game was reloaded the AI didn’t do anything for that nation
- Fixed bug in mouse wheel handling that sometimes made it not seem to work
- Added requirement that a unit be in supply to be able to upgrade
- Fix bug in computing amount of collateral damage to do from engagements
- Add non-zero weights for collateral damage to region improvements so damage will actually happen
- When running a no turn timer multiplayer game on the web only suspend when no humans are connected
- Scale down shots for units based on current health
- Allow air units to rebase across enemy regions
- Fixed bug with air unit combat values when they are on the defending side of an engagement
- Fixed bug that would cause autosaves to reload with the turn ended but not ending
- Fix for nation getting referenced and not going away after rebelling and getting conquered during a single end turn
UI
- Improved texturing on map
- Lowered transparency of mapview layers for Supply
- Fix issue with units being placed too near the borders of regions
- Improve unit positions in mountains
- Fixed a number of places where units and region improvements were overlapping cities
- Add missing land defense column in Unit list page
- Improved quality of decal and flag textures on the map
- Adjusted text sizes in Financial panels
- Fix display names for rivers
- Adding sorting to the military report panels for air units, army units, naval units, sub units and world nations
- Fix missing border between Jaghbub and Farafra
- Suppress the display of the “Exit to Desktop” Main Menu option when started from web
- Resized text on Region & City Selection Panels
- Override ESCAPE key handling and only go to windowed mode if the game was launched from the web
- Fixed sea regions not using all positions for unit groups
- Fixed RC menu to only give set merge order option if unit groups are of the same branch and have the same controller
- Don’t offer RC option to bombard your own or your allies cities
- Fixed bug that sometimes resulted in blank tooltips on units
- Don’t send a “unit destroyed” notification when a 1 use missile is used
- Fix error in unit lists when displaying units on transports
- Fix error in unit lists when displaying air units on carriers
- Added notifications for city and research building damage from missile attacks
- Added smoke animation to cities with damaged buildings
- Add ability to decide whether newly produced units in a region will join existing unit groups or create new ones
- Ocean shader tweak to fix decal and move arrow glitch at coast
- Made all default build displays look like a normal goods order is queued
- Changed region projects list to prevent icon from overlapping project name
- Defaulted research tree zoom level to fullscreen
- Stop sending collateral damage notifications to all nations
- Make field for trade balance amount in Nation panel wider so it fits
AI
- Tune behavior of difficulty levels
- Update relations behavior when nations declare war
- Improve sea invasion behavior
- Added more detail to trade responses, including check for embargoes by third party
- Added AI reaction to ships it sent to interdict trade being sunk
- Improved use of World Market to obtain resources needed for build orders
- Fixed bug that caused AI not to build Textiles/Appliances/Autos as much as it should
- Improve logic for sending air units to support engagements
- Improve logic for sending air units to defend against bombing
- Improved logic for deciding to build air units
- Increased priority for building AA defenses
- Improve logic for when to build specialty units (like Airborne Infantry, Carrier Planes)
- Added a couple of strings for AI canceling an import agreement
- Added TradeAI check for AI to cancel or reduce an import agreement if it has too much
- Fix for research AI not always choosing best composition element to research
- Add PathFind filter for navy to avoid enemies
- Fix for AIPlanSeaInvasion switching compositions after a fleet was already in route (cause of AI Stall)
Content
- Added missing Historical Region claims for Libya
- Modified some terrain types
- Added upgrade tracks for most units
- Balanced upgrade costs data
- Fixed some research errors
- Balanced artillery combat values
- Fixed a number of incorrect unit display names
- Fixed a number of duplicate unit display names
- Tune IPU costs of submarines
- Increased attack power of ShortRangeSubmarines
- Removed DeepDefense from USSR completed research in LDOP
- Updated initial completed research for LDOP
- Added new model for Nuked city
- Tuned escort ship properties to more clearly define their roles
- Lots of cleanup in the Encyclopedia –
- added maintenance cost to city and research buildings, added IPU cost to Units, reordered data to be consistent across categories
- Gave Germany a VehiclePlant and an AircraftPlant in BFW
- Gave Japan research for Early Tanks in LDOP
- Gave Germany an AircraftPlant in TGQ
- Add research to bring Germany/Italy/US/USSR up to BiPlanes in TGQ
- Gave WarIndustries research to Germany and Japan in BFW
- Gave InfantryWeapons3 research to Italy in LDOP
- Changed Tripoli region location to Tripolitania
- Fixed content to generally not give nations units they have not researched yet
- Fixed data error that made Fish Products unprofitable (was not suppose to use oil, just food)
- Tweak costs of carrier planes a little higher to separate from non-carrier planes
- Fixes/balancing to air unit properties to more clearly distinguish roles
- BFW
- added research for Italy to produce EarlyFighter/Bomber
- LDOP
- backed up air units to not exceed starting research
- Fixed default nation descriptions for BFW and LDOP (they were reversed)
- Fix swapped properties for Light Carrier and Escort Carrier
Launcher
- Fixed display of nation names for nation lists
- Allow user to choose location for saved games
- Added beta testers to credits
Source Updates to Making History II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
New Features
- Major changes to unit stacking
- Land and sea units can now be moved around in regions by right clicking in the region
- Right clicking on another controlled unit in a region will create a stack
- Selecting a unit in a stack and right clicking elsewhere in the region will remove it rom the stack and move it
- Air units will continue to stack on the airbase in a region
- Land and sea units can now be moved around in regions by right clicking in the region
- Add new “Repair All” nation property
- When set to true on the Military Status panel all damaged units will attempt to repair each turn
- Default behavior is “On”
- Newly created units will now default to repair “On”
- When set to true on the Military Status panel all damaged units will attempt to repair each turn
- Add ability to upgrade units from the unit list panels (land, air, sea, sub)
- Added ability for player to set which model will be displayed for Unit Groups on the map
- Clicking on a unit in the expanded unit group panel will set the display model
- Improved startup time
- Improved performance
- Shrink memory footprint
- Change to put saves separate from the game install so a reinstall of the game won’t blow away save games
- Updated Game Manual
Bug Fixes
- Fix crash if game was started and waiting for an avatar with no nation
- Fix rare crash bug when interacting with UI
- Fixed an issue with reporting negative money from annexing
- Fix annex booty bug
- game was giving annexer their own stockpiles, not those of the annexed nation
- Fix unit models not changing when they upgrade
- Cancel AccessTicket if war is declared between the group and ticket nation
- Cancel AccessTicket if group nation joins alliance at war with ticket nation and vice versa
- Fix rare game stall when AccessTicket units are trying to go home
- Fixed bug where if a human player didn’t join when a multiplayer game was reloaded the AI didn’t do anything for that nation
- Fixed bug in mouse wheel handling that sometimes made it not seem to work
- Added requirement that a unit be in supply to be able to upgrade
- Fix bug in computing amount of collateral damage to do from engagements
- Add non-zero weights for collateral damage to region improvements so damage will actually happen
- When running a no turn timer multiplayer game on the web only suspend when no humans are connected
- Scale down shots for units based on current health
- Allow air units to rebase across enemy regions
- Fixed bug with air unit combat values when they are on the defending side of an engagement
- Fixed bug that would cause autosaves to reload with the turn ended but not ending
- Fix for nation getting referenced and not going away after rebelling and getting conquered during a single end turn
UI
- Improved texturing on map
- Lowered transparency of mapview layers for Supply
- Fix issue with units being placed too near the borders of regions
- Improve unit positions in mountains
- Fixed a number of places where units and region improvements were overlapping cities
- Add missing land defense column in Unit list page
- Improved quality of decal and flag textures on the map
- Adjusted text sizes in Financial panels
- Fix display names for rivers
- Adding sorting to the military report panels for air units, army units, naval units, sub units and world nations
- Fix missing border between Jaghbub and Farafra
- Suppress the display of the “Exit to Desktop” Main Menu option when started from web
- Resized text on Region & City Selection Panels
- Override ESCAPE key handling and only go to windowed mode if the game was launched from the web
- Fixed sea regions not using all positions for unit groups
- Fixed RC menu to only give set merge order option if unit groups are of the same branch and have the same controller
- Don’t offer RC option to bombard your own or your allies cities
- Fixed bug that sometimes resulted in blank tooltips on units
- Don’t send a “unit destroyed” notification when a 1 use missile is used
- Fix error in unit lists when displaying units on transports
- Fix error in unit lists when displaying air units on carriers
- Added notifications for city and research building damage from missile attacks
- Added smoke animation to cities with damaged buildings
- Add ability to decide whether newly produced units in a region will join existing unit groups or create new ones
- Ocean shader tweak to fix decal and move arrow glitch at coast
- Made all default build displays look like a normal goods order is queued
- Changed region projects list to prevent icon from overlapping project name
- Defaulted research tree zoom level to fullscreen
- Stop sending collateral damage notifications to all nations
- Make field for trade balance amount in Nation panel wider so it fits
AI
- Tune behavior of difficulty levels
- Update relations behavior when nations declare war
- Improve sea invasion behavior
- Added more detail to trade responses, including check for embargoes by third party
- Added AI reaction to ships it sent to interdict trade being sunk
- Improved use of World Market to obtain resources needed for build orders
- Fixed bug that caused AI not to build Textiles/Appliances/Autos as much as it should
- Improve logic for sending air units to support engagements
- Improve logic for sending air units to defend against bombing
- Improved logic for deciding to build air units
- Increased priority for building AA defenses
- Improve logic for when to build specialty units (like Airborne Infantry, Carrier Planes)
- Added a couple of strings for AI canceling an import agreement
- Added TradeAI check for AI to cancel or reduce an import agreement if it has too much
- Fix for research AI not always choosing best composition element to research
- Add PathFind filter for navy to avoid enemies
- Fix for AIPlanSeaInvasion switching compositions after a fleet was already in route (cause of AI Stall)
Content
- Added missing Historical Region claims for Libya
- Modified some terrain types
- Added upgrade tracks for most units
- Balanced upgrade costs data
- Fixed some research errors
- Balanced artillery combat values
- Fixed a number of incorrect unit display names
- Fixed a number of duplicate unit display names
- Tune IPU costs of submarines
- Increased attack power of ShortRangeSubmarines
- Removed DeepDefense from USSR completed research in LDOP
- Updated initial completed research for LDOP
- Added new model for Nuked city
- Tuned escort ship properties to more clearly define their roles
- Lots of cleanup in the Encyclopedia –
- added maintenance cost to city and research buildings, added IPU cost to Units, reordered data to be consistent across categories
- Gave Germany a VehiclePlant and an AircraftPlant in BFW
- Gave Japan research for Early Tanks in LDOP
- Gave Germany an AircraftPlant in TGQ
- Add research to bring Germany/Italy/US/USSR up to BiPlanes in TGQ
- Gave WarIndustries research to Germany and Japan in BFW
- Gave InfantryWeapons3 research to Italy in LDOP
- Changed Tripoli region location to Tripolitania
- Fixed content to generally not give nations units they have not researched yet
- Fixed data error that made Fish Products unprofitable (was not suppose to use oil, just food)
- Tweak costs of carrier planes a little higher to separate from non-carrier planes
- Fixes/balancing to air unit properties to more clearly distinguish roles
- BFW
- added research for Italy to produce EarlyFighter/Bomber
- LDOP
- backed up air units to not exceed starting research
- Fixed default nation descriptions for BFW and LDOP (they were reversed)
- Fix swapped properties for Light Carrier and Escort Carrier
Launcher
- Fixed display of nation names for nation lists
- Allow user to choose location for saved games
- Added beta testers to credits