Updates to Medieval II: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Medieval II: Total War
- Multiplayer in-game soft-locks removed
- Battle AI, Siege AI and Campaign AI are no-longer passive
- Close-range AI attacks are more consistent
- Cavalry Charge and Cavalry power are more consistent
- Merchant trade values no-longer drop after load / save
- Elephant Artillery does not cause problems in Campaign Battle
- Reduced Inquisitor power
- Morale effects tweaked
- Increased effectiveness of naval invasions
- Fixed Multiplayer lobby crashes
- Added support for international Multiplayer
- Missions do not repeat
- Minor issues with deployment lines / zones have been solved
- Tweaks made to Diplomacy mechanic
- Sieged Settlements no-longer showing as sieged even if besieging army has been defeated
- Gunpowder units do not get stuck re-forming
- Siege equipment does not disappear while zooming
- Fixed Assassin exploit
- Tweaks made to unit pathfinding in settlements
- No-longer possible to open gates with siege towers or embed them in walls
- Minor UI changes
- Added missing Audio triggers
- Controls and Camera tweaks
- Added ModTool – Unpacker
Source Updates to Medieval II: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Medieval II: Total War
- Multiplayer in-game soft-locks removed
- Battle AI, Siege AI and Campaign AI are no-longer passive
- Close-range AI attacks are more consistent
- Cavalry Charge and Cavalry power are more consistent
- Merchant trade values no-longer drop after load / save
- Elephant Artillery does not cause problems in Campaign Battle
- Reduced Inquisitor power
- Morale effects tweaked
- Increased effectiveness of naval invasions
- Fixed Multiplayer lobby crashes
- Added support for international Multiplayer
- Missions do not repeat
- Minor issues with deployment lines / zones have been solved
- Tweaks made to Diplomacy mechanic
- Sieged Settlements no-longer showing as sieged even if besieging army has been defeated
- Gunpowder units do not get stuck re-forming
- Siege equipment does not disappear while zooming
- Fixed Assassin exploit
- Tweaks made to unit pathfinding in settlements
- No-longer possible to open gates with siege towers or embed them in walls
- Minor UI changes
- Added missing Audio triggers
- Controls and Camera tweaks
- Added ModTool – Unpacker