Medieval II: Total War Update Released

Updates to Medieval II: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Medieval II: Total War

  • Multiplayer in-game soft-locks removed
  • Battle AI, Siege AI and Campaign AI are no-longer passive
  • Close-range AI attacks are more consistent
  • Cavalry Charge and Cavalry power are more consistent
  • Merchant trade values no-longer drop after load / save
  • Elephant Artillery does not cause problems in Campaign Battle
  • Reduced Inquisitor power
  • Morale effects tweaked
  • Increased effectiveness of naval invasions
  • Fixed Multiplayer lobby crashes
  • Added support for international Multiplayer
  • Missions do not repeat
  • Minor issues with deployment lines / zones have been solved
  • Tweaks made to Diplomacy mechanic
  • Sieged Settlements no-longer showing as sieged even if besieging army has been defeated
  • Gunpowder units do not get stuck re-forming
  • Siege equipment does not disappear while zooming
  • Fixed Assassin exploit
  • Tweaks made to unit pathfinding in settlements
  • No-longer possible to open gates with siege towers or embed them in walls
  • Minor UI changes
  • Added missing Audio triggers
  • Controls and Camera tweaks
  • Added ModTool – Unpacker

Source Updates to Medieval II: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Medieval II: Total War

  • Multiplayer in-game soft-locks removed
  • Battle AI, Siege AI and Campaign AI are no-longer passive
  • Close-range AI attacks are more consistent
  • Cavalry Charge and Cavalry power are more consistent
  • Merchant trade values no-longer drop after load / save
  • Elephant Artillery does not cause problems in Campaign Battle
  • Reduced Inquisitor power
  • Morale effects tweaked
  • Increased effectiveness of naval invasions
  • Fixed Multiplayer lobby crashes
  • Added support for international Multiplayer
  • Missions do not repeat
  • Minor issues with deployment lines / zones have been solved
  • Tweaks made to Diplomacy mechanic
  • Sieged Settlements no-longer showing as sieged even if besieging army has been defeated
  • Gunpowder units do not get stuck re-forming
  • Siege equipment does not disappear while zooming
  • Fixed Assassin exploit
  • Tweaks made to unit pathfinding in settlements
  • No-longer possible to open gates with siege towers or embed them in walls
  • Minor UI changes
  • Added missing Audio triggers
  • Controls and Camera tweaks
  • Added ModTool – Unpacker

Source

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