Bioware announced another patch for Neverwinter Nights. This one addresses a lot of player concerns, including code optimization for modem users. You can click Read More for the full details and a link to the patch. English Patch version 1.23 Available
Fixes new to this patch:
(complete list of previous fixes here)
Neverwinter Nights Game
- We have removed SecureROM disk checking.
- Optimized some multiplayer code for modem/high-ping users.
- Added new Toolset Wizards. See below for details.
- Improved overall game stability.
- Added the option “Supress Base Servervault” to prevent listing characters in the root of a Server Vault:
nwplayer.ini
[Server Options]
Suppress Base Servervault=0
Set this to 1 if you dont want your clients seeing character files from the root of the Server Vault.
- Added code to handle bad save game data properly.
- Invalid Character bug in Server Vault is fixed.
- More DM Client fixes for possesion, factions, and crashes.
- “dm_spawnitem” command readded to the game
- Added a swearfilter to the multiplayer chat area.
- Fixed an issue with scripting a door or placeable to lock itself.
- Fixed the GetFacing() command in NWscript to return the correct value.
- Fixed creature bumping through walls/doors.
- Fixed a problem where DMs couldnt GoTo a new area if a large part of the center of the new area was elevated, or didnt have a walkmesh by increasing the search radius.
- Fixed a bug causing new characters to enter the game with an empty quickbar rather than a default set.
- Cleaned up and fixed several quick bar issues, including text overlapping and replacing problems.
- Fixed a bug with Armor Class specific bonuses versus alignment not always working.
- Added an /ignore command to the multiplayer chat area:
/ignore
/unignore
Since chat names can change at each session, the ignore list is not saved.
- Fixed the adjust alignment feedback messages for the neutral range.
- Fixed a bug with weapon damage display on the character sheet with variable bonuses and power attack.
- Added scripting access functions for stealth/detect mode.
// Returns the stealth mode of the specified creature.
// – oCreature
// * Returns a constant STEALTH_MODE_*
int GetStealthMode(object oCreature);
// Returns the detection mode of the specified creature.
// – oCreature
// * Returns a constant DETECT_MODE_*
int GetDetectMode(object oCreature);
- Fixed crash bug where a trap set fails critically and sets off the trap.
- Fixed an unhilighting bug in the DM chooser that was causing the DM Client to crash randomly on some GoTos that involved an area transition.
- We no longer allow the DM to attempt to possess corpses.
- Fixed server crash when trying to possess a creature that is transitioning into Limbo.
- Added module/game version checking for future game content patches.
Neverwinter Nights Aurora Toolset
- Added a Popup Text “wizard” dialog, accessible from the right-click menu for Placeable Objects.
- Added a Store Setup Wizard, accessible from the right-click menu for Creatures, Doors, and Placeable Objects.
- When loading Creature appearances, the Toolset now uses the Label column in appearances.2da if there is no StrRef.
- Fixed a bug where references to deleted scripts were not being removed from Conversation files.
- Added Shift-Del keyboard shortcut for cutting text to the clipboard in the Toolset script editor.
- Fixed a bug where references to deleted scripts were not being removed from placeable objects and doors under certain circumstances.
- Added module/game version checking for future game content patches.
Get the full patch here or use the ingame patch feature as recommended by Bioware.