GR2 Playlist Update!

I updated the station today with 27 new songs and improved copies of three songs already up and playing.  If you look under "Featured Content" to the right side of the front page, you can see the play list in it's entirety.  Or you can click here .  I'll make an effort to keep it up-to-date.

 

Happy Holidays 

Defcon Update Released

Updates to Defcon have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Defcon

  • Added new MOD support system. Mods can be loaded and unloaded in-game from a new MODs window
  • Updated the Server Browser with a new column to show what MODs are running

For more information about about Mods, click here

Source Continue reading Defcon Update Released

Uplink Update Released

Updates to Uplink have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Uplink

  • Fixed negative amount of money being deposited in bank accounts
  • Fixed a problem with selecting the Defcon world map or not
  • Fixed an exit crash involving Gateways
  • Fixed remaining crashes due to IRC
  • Added ‘Retire agent’ option to the login screen

Source Continue reading Uplink Update Released

Dark Messiah Might and Magic Single Player Update Released

Updates to Dark Messiah Might and Magic Single Player have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Dark Messiah Might and Magic Single Player

  • Combat Difficulty in “Hard” mode is now harder. Note: This fix will not take effect in any game saved prior to this patch
  • Added a new “Hardcore” difficulty mode
  • Re-balanced NPC’s strength & health on the second half of the game for all difficulty modes. Note: This fix will not take effect in any game saved prior to this patch
  • Added an intermediary “Texture” setting between “Medium” and “High”
  • Fixed crash when NPCs are beheaded
  • Fixed the black Bink playback problem with GeForce FX video cards
  • Fixed FPS drops with GeForce 6800
  • No more graphical glitches on GeForce FX cards when player is under water
  • No more graphical glitches on GeForce FX cards when player is being hit or is almost dead
  • No more graphical glitches on GeForce FX cards when equipping a Magic Weapon. If you still have trouble, please set GFX Detail to “Low”
  • Fixed additional stuttering problems, linked to Expression files being read when they should not be
  • Fixed random crashes due to a memory patch in the decal system
  • Fixed a crash that could appear very rarely on the Tutorial Map if Phenrig plays his base animation
  • Fixed crash on Telekinesis used on a NPC after having frozen and then kicked him
  • Fixed a crash at the end of chapter 07 if you equipped telekinesis when the mage was talking to you
  • Fixed a showstopper bug with Percy in Chapter 09
  • Saved Game system changed to the new Async System to prevent excessive stuttering when the game is auto saving (if you’re still experiencing problems, you may want to disable the Auto Save feature in the “Gameplay” options menu)
  • GFX Option is now properly saved
  • Variable mat_forcemanagedtextureintohardware is now correctly handled, based on individual PC specs
  • Prevent Rope Bow from disappearing under the world surface before getting to it
  • Fixed inconsistency with the way Xana behaves during “City of Flames” chapter events depending on player’s choices
  • Fixed a bug where the giant spider was not spawned at all
  • Fixed a bug with some potions being destroyed on map spawn in the “Temple of the Spider” chapter
  • GFX Detail level option is now properly translated in the French version
  • Avoid user being stuck in the walls while using the Rope Bow
  • Final Boss has been re-balanced
  • Removed some dev button that could be found behind some walls in the Epilogue
  • Fixed the way some objectives were badly managed with the Pao Kai in the last chapter
  • Removed an improper “use” flagging on some wooden beams in “Gleam of a Cold Knife”
  • NPCs immune to Telekinesis can’t be grabbed using Telekinesis Spell when they are in ragdoll behavior
  • Arrows that are out of the Game world are now removed properly to prevent framerate from decreasing to zero
  • Max number of potions/food you can stack in your inventory is now properly configured
  • Prevent the Ghoul script from being broken in some cases (if player used the bow to attack the creature) in “Dead Man’s Trail”
  • Remove small memory leak on the Particle System (about 100Kb was lost on each load/restart/map change)
  • Remove small memory leak on clear value
  • Better memory management with BINK playback
  • Disabled two auto save points just before change level that could lead to corrupted saved game in Chapter 05
  • Prevent a specific mana potion from disappearing from player inventory during Chapter 05
  • Spells cast against the player now deal the correct amount of damage based on difficulty mode
  • Vampire Knights will now always correctly play their stun animation
  • Arantir’s health has been increased
  • Game will not auto save twice when triggering the final events in the Epilogue
  • Added missing precache on Undead spawned by Necromancer Lord
  • Decrease excessive virtual memory fragmentation

Source Continue reading Dark Messiah Might and Magic Single Player Update Released

Every Time You Vote against Net Neutrality, Your ISP Kills a Night Elf

Every Time You Vote against Net Neutrality, Your ISP Kills a Night Elf

This article on the issue of Net Neutrality takes a different perspective than most that I have seen in that it looks at what the potential impacts to online gaming.  The author contends that of all the impacted aspects of internet use, online gaming will be the worst.  

What will be murdered with no fallback or replacement is the nascent market of interactive entertainment – particularly online gaming. Companies like Blizzard Entertainment, Electronic Arts, Sony Online Entertainment, and countless others, have built a business on the fundamental assumption of relatively low latency bandwidth being available to large numbers of consumers. Furthermore, a large — even overwhelming — portion of the value of these offerings comes from their “network effects” — the tendency for the game to become more enjoyable and valuable as larger number of players joins the gaming network.

 

With the permanent barriers that the removal of net neutrality will erect for these uses, the worst-case scenario includes three waves of change:

  • One or more mainstream ISPs will introduce excessive lag that will effectively prohibit their users from participating in online games. The move will not be aimed at restricting usage per se, but rather to extract a fee from the game operator. However, as the Cablevision and YES dispute of 2002 showed us4, a fee disagreement between a cable company and content provider can effectively lock out the use of a popular service for over a year;
  • As online gaming guilds, clans, and partners disappear into the rifts created in the Internet fabric, players that derive value from the community of the game rather than the playing experience per se will drop off. This vicious cycle of scarcity of users will lead to diminished enjoyment for existing users which will lead to still fewer users, until more games follow Asheron’s Call to oblivion5;
  • Hardcore users will write strongly worded messages to their ISPs, who will classify them as unreasonable malcontents using more than their share of bandwidth.

 I encourage all gamers to read this article in full and make sure you contact your congressional representatives when they meet beginning in February.  Those that would favor allowing ISPs to establish different "classes" of internet users will be sure to have new legislation introduced that threatens net neutrality.  Last session congress received over 800,000 signatures supporting net neutrality but that level of effort will be needed again this time as well.

Battlefield 2142 1.05 Patch Released

EA has released the 1.05 patch for Battlefield 2142.  This patch addresses a number of issues including problems with players using game exploits to boost scores:

 

Today we release the 1.05 update for Battlefield 2142. As previously communicated this update will among other things make the experience better when playing Titan mode. It will also solve the transport exploit that some players have taken advantage of. Overall the update includes over 25 fixes. The fix list can be found at the end of the update.

Rest assured that we will continue to take action against players using exploits to boost their scores. We will also soon begin to ban accounts completely from online play. While we would prefer to not have to take this step we recognize it is necessary to ensure that players who use exploits and hacks in Battlefield 2142 are not allowed to continue ruining the play experience for others. As always, we are carefully monitoring how the game is being played to be able to prevent any exploits that are found. 

Download mirrors can be found at the EA link above. 

Here's the change list:

Fix List

  • Fixed Ground Defense kills to properly count towards the Ground Base Defense Ribbon
  • Fixed an exploit with using the Air Transport to gain points at an unnatural rate
  • Fixed a issue that caused scores and ranks to be improperly displayed in the front end
  • The Silver Titan Destruction Badge will now be properly awarded when the core is destroyed
  • The PAC Duty Ribbon will no longer be awarded randomly when a player enters a server
  • Single player End of Round screen will now display round stats properly
  • Enemy Squad Leader Spawn Beacon is now visible on the 3d-map
  • Crouch may now be bound to the same key for both common use and land vehicles (Battlewalkers)
  • Fixed an issue which allowed the Titan guns to be re-supplied for points
  • Players may no longer repeatedly spam a squad leader with requests to join a locked squad
  • Accept and Reject prompts will no longer be displayed in the debug console
  • Titan Survival pin will now be correctly rewarded to players who safely escape a titan after the core is destroyed
  • Fixed the issue that prevented players from reviving team mates in a moving Titan
  • Fixed an exploit that allows players to use tanks to enter building geometry
  • Players may now play single player offline mode when EA master servers are down
  • Fixed issues with Battle Recorder Playback and Camera control
  • Fixed the issue that caused missile silos to appear in the wrong locations on players’ HUDs.
  • Fixed the issue that caused the Squad Leader Spawn Beacon to not be usable after map and round rotations.
  • Added the proper game information to the Swedish install for when a mutiny occurs against the commander
  • 2142 will no longer show up as Battlefield 2 in the Windows Firewall Exception List
  • Altered some player collision inside the Titan. This should improve many of the Player / Titan interactions
  • Adjusted the Deviation per bullet on the Assault Rifles. This will allow the AR weapons to be more effective in medium to short range fire fights.
  • Titans will stop moving once the Titan shield go down
  • Battlefield 2142 will now close after a player selects “OK” in the patch prompt.
  • Added additional support during map load to prevent EA Master Server disconnects during map load times
  • Client Version is now displayed at the Login Screen

 

BF2142 & BF2 Patch Updates from EA

A Message From the DICE Live Team

Greetings!

There is a lot happening in the Battlefield Universe. Our work with the update has now moved into active Closed Beta testing with the Combat Studios team to verify the fixes in a live environment. We wanted to add a few more items to the listed fixes for 1.05 for everyone to review prior to release:

  • Assault Rifle Improvement: We have made slight adjustments to the deviation of the Assault rifles to increase the accuracy of short burst fire. Long duration full auto fire will still create significant deviation. These changes will help the assault burst-fire performance in medium range fire fights.
  • Server Stability Improvements: We have made some improvements to the server stability. These improvements are currently being Beta tested by our ranked server partners in an effort to have a solid final release. We will continue our effort to provide increased stability with each new BF2142 Update
  • Fixed an issue with the Silver Titan Destruction Badge not being awarded when core is destroyed
  • Fixed an issue with the ground defense kills not being properly counted towards the Ground Defense Ribbon

We would also like to thank the entire crew at Combat Studios and Multiplay.co.uk for their tremendous efforts in helping with our Beta Testing of 2142. If you would like to help out with future Beta Testing of 2142 Update releases please sign up here.

For our European Clan Players the Battlefield 2142 Cup is beginning. Your clan can sign up until November 18th at the Clan Base website for your chance to win great prizes. We look forward to watching the competition and cheering you along.

There have been some questions regarding stats sites for Battlefield 2142. We will be allowing these stat sites to provide the services many of you have enjoyed with BF2. However we are currently taking steps to ensure that the activity of these sites, specifically the additional traffic they create for the Stats Database Servers, does not negatively impact players in game. Over the course of the next few weeks we will be finalizing the steps needed to ensure a quality experience for all players.

We will also be finalizing patch 1.41 for Battlefield 2. More information regarding the content and final release date for this patch will be released next week.

To wrap this up we also wanted to note that the next round of the Battlefield:2 ModLight is coming up with its review of the BattleRacer mod. Please join us in appreciation of another great BF2 mod!

Be sure to keep your eyes on this space for all your official Battlefield Updates!

-Your DICE Live Team

Project Reality Set to Release .4 Update

The Project Reality Mod team announced today that they are releasing the 0.4 version of their mod for Battlefield 2 on Saturday, November 11, 2006.  Here's their release: 

We've been toiling away on v0.4. We're putting together the "release candidate" build in the next day or so, then running that through some final testing before releasing on Saturday, November 11th.

As posted on our discussion forums, this will be our "biggyest" release to date. By that I mean there's more content and game play changes in this release than in any prior release. But there's a few things that are a little sloppy that we'll get to with a v0.41 update.

Here's a few screenshots from "Operation Ghost Train" showing off the British Troops in Woodland camo.

And here's a little game play tip: On Operation Ghost Train in the tunnel there is a flag in a service room. The flag is behind some doors that can be breached with C4. That's not the tip!

After you secure the flag you will want to repair the doors so the enemy also has to get some C4 into the area to breach the doors and cap the flag. That's not the tip either!

The tip is… don't lock yourself into the room by repairing the doors from the inside  

They have some great looking screenshots on their site showing British Troops in woodland camo which can be found here:  Project Reality Mod

Gamers Radio Presents Battle of the Bands!

Battle of the Bands Website

If you are a band looking for exposure or a fan of a band who wants to get the word out, then submit links to their music on our new Digg inspired Battle of the Bands Website.

In turn, we will take the top bands as voted by you and look at adding them to our rotation on GR1 Heavy Metal and GR2 Punk Rock. But, just because we may not play your style of music, we have added different music genres for everyone's taste.

Because we love indie music, we are going to let all of the radio stations we network with about this site and the great resource of quality independent music available for airplay on their station. Between forums and mailing lists, we have access to thousands of stations.

Don't just stop there. This is a website for bands and fans alike. Tell your friends about this website. Tell all the bands you know about this website. We want to find the best music out there and with your help, we can make it happen.

What digg.com is to technology, we want the Battle of the Bands to be to Independent Artists and Music Fans!

Rock On!

Battlefield 2142 Community Update

EA posted an update in their community forums yesterday describing the upcoming patch, and more importantly, their approach to supporting the game.  It certainly sounds like progress from the mess that was BF2 support.

 EA Community Update 11/02/06

 

Attention soldiers,

We would like to explain here how committed we are to increasing everyone’s experience with Battlefield, especially regarding the updates for Battlefield 2142. We acknowledge that the patching process could have been smoother for Battlefield 2; we have listened to the feedback and learnt from it.

To accomplish this goal Dice has recently formed a Live Team with the purpose of making sure your playing experience on the Battlefield is as solid as possible after the game is launched. Among other things, the team works closely with the community and handles the patching process, together with the Ranked Server Providers.

Your Dice Live Team is located at the Dice Studio in Stockholm and is made up of key people from the game project teams. This means that the same people who actually built Battlefield 2142 will be responsible for updating it. It has the clear advantage of involving people who are fully knowledgeable about the code and design of the game. The patches will also be thoroughly tested in closed beta tests before being released.

The patches will also be entirely dedicated to correcting bugs and making fixes instead of introducing new gameplay mechanics, thus significantly reducing the risk of introducing new bugs with the patches.

With all this said, we would like to announce patch 1.05 for Battlefield 2142. The patch includes more than 25 fixes which will improve every player’s experience on the Battlefield.

The following fixes will be included, along with many others:

* Titan will no longer be able to move once its shields are down, so that lag within the titan should be significantly reduced and revive inside the titan shouldn’t be a problem any more

* Changes in EA master server communication to greatly reduce disconnects

* Players are now able to receive the Titan Survival Pin

* All players will see the same missile silo location numbers in Titan Mode

Patch 1.05 is scheduled for release later in November so keep watching this space for detailed release information. Also, stay tuned for more information on an upcoming competition allowing you to make your mark in 2142.

See you on the Battlefield!

/Your Dice Live Team

Slipknot Movie on Two Disc DVD

M. Shawn Crahan — aka Clown of Slipknot fame has a cool article on billboard.com where he talks about his work on the upcoming Slipknot DVD or as he calls it, the Slipknot Movie on DVD. As a huge fan of Slipknot, I am anxious to see the work Clown put together for this two disc DVD set, especially after reading this quote.

 

"My band tours for months and months and months on end," Crahan says, "and you'd think we're crazy to put up with the shit we have to put up with to get on stage for an hour-and-a-half. So that's what the movie had to feel like; it had to be one conscious thought … to just grab reality, grab the truth of it."

"I spent a lot of time organizing it in a way that I was speaking to you," he continues. "Hopefully people will pick up on that."

 

The release date is set for December 5th, just in time to stuff your stocking with a little Slipknot madness this Holiday Season.

Read the full article on Billboard.com .  

 

Tony Hawk Project 8 Soundtrack

While this isn't exactly new news, when I saw the other day that the new Tony Hawk console based skateboarding game would have a monster of a soundtrack, I had to find out more.  Tony Hawks Project 8, which is due in stores in early November, features a soundtrack of 56 songs from a wide variety of artist sampling hip-hop, punk, new wave, funk, metal and everything in between.  While I cannot comment on the quality of the game (although the reputation of this title is very good), I can vouch for the quality of the soundtrack.  Here's a partial list and you can click "read more" to see the entire list.

76% Uncertain – "Radio"
Aurelius- "Hemlock"
Bad Religion – "Social Suicide"
Black Mountain – "Druganaut"
Charizma & PB Wolf – "Devotion"
Claus Grabke – "Cause"
Cryptic Slaughter – "Lowlife"
Damian Marley – "Move"
Dead Milkmen, The – "Punk Rock Girl"
Die Young (TX) – "Anthem of the Prodigal Son"
Eagles of Death Metal – "Chase The Devil"
Funk Face – "Zoo York City"
Gnarls Barkley – "Gone Daddy Gone"
Gym Class Heroes – "The Queen And I"
Hieroglyphics – "At The Helm"
Hold Steady, The – "Your Little Hoodrat Friend"

 

I tracked down the track listing at IGN:  Tony Hawk's Project 8 Drops 56 Tracks

Continue reading Tony Hawk Project 8 Soundtrack

2007 Small Broadcasters License

Help us take Gamers Radio, GR1 – Heavy Metal and GR2 – Punk Rock, to the next level and get a chance to win one of three Free Ipods!

In January 2007, we will be eligible to file for a Small Broadcasters License, however the license is going to cost us $2000. That is a lot of money for something we do for fun. Here are some things we can do with this License.

500 Free Listener Slots instead of the current 100. Think of the times you have tried to listen, but the station was full.

10GB of song storage instead of the current 300MB. We would love to add more tons more great songs to the station, but we have been limited on space. Imagine what cool things we can do with 10GB of music storage!

We will be eligible to be listed in the ITunes Radio Directory. Not only is this cool, but if you listen via ITunes, there is no login to Live365!

We will be eligible to be listed on the Microsoft Media Player Radio Station website. Again, this would be cool!

You will be able to listen to Gamers Radio on Tivo!

As you can see, there are a lot of great things available to us with the Small Broadcasters License. With your help, we can achieve this goal.

As an added bonus, everyone who donates will be eligible to win a Free Ipod!

If you want to help us take Gamers Radio to the next level, please donate via PayPal. Please keep in mind that PayPal charges us a fee. 

Contest Details:

Under $1,000 = New 1GB Ipod Shuffle
$1,000-$1,999 = New 2GB Ipod Nano
$2,000 = 30GB Video Ipod

* All dollar amounts are total donations after fee's. 

Minimum $2.00 donation to be eligible for the contest.
Contest ends January 31st, 2007.

This contest is open to anyone who can legally participate based on your local laws. If you are not a US resident, you can still win, but you will be responsible for shipping and all applicable taxes.