Updates to Puzzle Dimension have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
– Fade transitions between game states.
– Loading screen text localizable.
– Ensure render thread is idle when application is terminated.
– Z-fighting in Water theme ghost blocks.
– Remade portal particle effect.
– Increased specular lighting in shadow area a bit.
– Ambient occlusion on pixel gates enabled.
– De-pixel particle effect halo added.
– Removed unsupported MSAA options.
– Improved resolution detection, fallback on desktop resolution if driver unable to report support display modes.
– Fixed multimonitor mouse input.
– Fixed “pure virtual call” crash on startup.
– Fixed initialization of XAudio2; letting XAudio2 determine speaker setup by itself.
– Added restart option in Pause menu.
Source Updates to Puzzle Dimension have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
– Fade transitions between game states.
– Loading screen text localizable.
– Ensure render thread is idle when application is terminated.
– Z-fighting in Water theme ghost blocks.
– Remade portal particle effect.
– Increased specular lighting in shadow area a bit.
– Ambient occlusion on pixel gates enabled.
– De-pixel particle effect halo added.
– Removed unsupported MSAA options.
– Improved resolution detection, fallback on desktop resolution if driver unable to report support display modes.
– Fixed multimonitor mouse input.
– Fixed “pure virtual call” crash on startup.
– Fixed initialization of XAudio2; letting XAudio2 determine speaker setup by itself.
– Added restart option in Pause menu.
Source