Updates to Serious Sam HD: The First Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Fixed crashing on cut scene with the Ugh Zan boss on some machines.
- Fixed not storing keyboard and mouse bindings on some machines.
- Sound system through XAudio2 API now correctly supports various speakers setups (mono, stereo, stereo LFE 2.1, quadraphonic 4.0, surround 5.0, surround LFE 5.1, 6.1 and 7.1).
- Fixed problem when sound system (XAudio2 API) cannot be initialized on audio configs that support and use sample rate higher than 48KHz.
- Added sfx_iAudioDevice cvar, used to select sound device used by the game (0=default device, 1=2nd device and so on).
- Maximum allowed sample rate used by XAudio2 mixer can now be set with ‘xad_iMaxSampleRate’ cvar (0=unlimited, use what’s set by system).
- Improved dynamic texture upload control, which should lessen stuttering when entering new scenes.
- Updated autodetection for Radeon HD4600 series boards.
- Completely reworked the chat console. It now uses a larger font, scales with the HUD, supports word wrap, limits line length, etc.
- Player name in short list limited to 25 characters.
- Added cvars hud_bShowShortPlayerList and hud_fShortPlayerListScale.
- Added plr_bAllowPlayerAutoJump cvar.
- Added hud_bFixedCroshair cvar.
- Fixed cases where player names would show up as [unknown] in coop games.
- Removed tooltip which collides with the refresh button on join game menu.
- Improved error logging when crashing.
- Updated string input menu to allow menu exit via Num Enter key.
Source Updates to Serious Sam HD: The First Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Fixed crashing on cut scene with the Ugh Zan boss on some machines.
- Fixed not storing keyboard and mouse bindings on some machines.
- Sound system through XAudio2 API now correctly supports various speakers setups (mono, stereo, stereo LFE 2.1, quadraphonic 4.0, surround 5.0, surround LFE 5.1, 6.1 and 7.1).
- Fixed problem when sound system (XAudio2 API) cannot be initialized on audio configs that support and use sample rate higher than 48KHz.
- Added sfx_iAudioDevice cvar, used to select sound device used by the game (0=default device, 1=2nd device and so on).
- Maximum allowed sample rate used by XAudio2 mixer can now be set with ‘xad_iMaxSampleRate’ cvar (0=unlimited, use what’s set by system).
- Improved dynamic texture upload control, which should lessen stuttering when entering new scenes.
- Updated autodetection for Radeon HD4600 series boards.
- Completely reworked the chat console. It now uses a larger font, scales with the HUD, supports word wrap, limits line length, etc.
- Player name in short list limited to 25 characters.
- Added cvars hud_bShowShortPlayerList and hud_fShortPlayerListScale.
- Added plr_bAllowPlayerAutoJump cvar.
- Added hud_bFixedCroshair cvar.
- Fixed cases where player names would show up as [unknown] in coop games.
- Removed tooltip which collides with the refresh button on join game menu.
- Improved error logging when crashing.
- Updated string input menu to allow menu exit via Num Enter key.