Warhammer® 40,000: Dawn of War II® Update Released

Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

General
New map
– (2p) Hive City – Community map contest winner available for custom games
Cover seek behavior
– Many units have had major changes to their cover seek behavior. They should cover seek when told to move near cover but otherwise stand and shoot in any other situation.
Garrison
– inferno_pvp damage multiplier against garrison_cover increased from 0.2 to 0.3
– piercing_pvp damage multiplier against garrison_cover increased from 0.2 to 0.3
– plasma_pvp damage multiplier against garrison_cover increased from 0.2 to 0.3
– suppression_pvp damage multiplier against garrison_cover increased from 0.2 to 0.3

Chaos
Sorcerer
– Chains of Torrment no longer affects enemies in buildings
– Subjugation cool down time increased from 40 to 80s
– Starting courage reduced from 200 to 100
– Size changed from Medium to Small
– Warp Rift no longer affects retreating units
Havocs
– Mark of Tzeentch Lascannon slow effect now applies to Carnifexes and Tyrant Guard
Plague Marine Champion
– Touch of Nurgle no longer affects retreating untis
– Bile blower now properly hits all entities in a building
– Bile blower’s bilious discharge cooldown increased from 20 to 30s
Blood Crusher
– Daemonic Roar no longer affects retreating units
Chaos Dreadnought
– Dreadnoughts under the effect of Blood Frenzy will now attack buildings with garrisoned troops
Chaos Predator Tank
– Build time reduced from 55 to 45s
– Autocannon damage reduced from 210 to 120
– Mark of Nurgle cost increased from 150/35 to 150/50
– Mark of Nurgle now increases health of the Chaos Predator by 75% up from 50%
Plague Marines
– Plague missile slow now affects Tyrant Guard

Space Marines
Force Commander
– Special attacks for lightning claws and power fist have been changed to weapon knockback and will not affect retreating units.
Assault Marines
– Melta bombs now can be used on Tyrant Guard
Tactical Marines
– Flamers now properly hit all entities in a building
Heavy Bolter Devastators
– Lascannon slow effect now applies to Carnifexes and Tyrant Guard
Terminators
– Cost for both Terminators and Assault Terminators increased to 650/350 from 600/300
– Assault cannon damage lowered from 150 to 128
– Assault cannon cost increased from 70/70 to 100/80
– Heavy flamer cost increased from 40/40 to 80/40
– Cyclone missile launcher cost increased from 60/60 to 100/70
– Cyclone missile barrage scatter distance has been reduced from 10 to 6
– Cyclone missile barrage damage increased from 40 to 50
– Cyclone missile barrage cool down time increased from 20 to 60s
– Cyclone missile barrage knockback distance and loft slightly increased

Eldar
Farseer
– Speed increase from Holo-field on Farseer Webway gates can no longer stack with itself.
Warlok Commander
– Starting courage reduced from 200 to 100
Warp Spider Exarch
– Can no longer group teleport to out of bounds areas
– Fixed an issue that prevented Shimmer Orb from being cast
– Starting courage reduced from 200 to 100
Banshees
– Starting courage reduced from 300 to 100

Orks
Sluggas
– Sluggas can no longer ‘speed build’ buildings
– Burnas now properly hit all entities in a building

Tyranids
General
– Tyranid population threshold for upkeep lowered from 30 to 26
Hive Tyrant
– The modifier for Invulnerability now lasts 12 seconds
– Size changed from Small to Medium
Lictor Alpha
– First strike from scything talons now does weapon knockback and will not affect retreating units
Termagants
– Termagant claw damage has been decreased from 8 to 4
Raveners
– Upkeep cost increased from 0.017 to 0.02125
– Population cost increased from 4 to 5
Venom Brood
– Cost increased from 300/15 to 350/15
Carnifex
– Thornback upgrade cost increased from 100/50 to 200/50
– Carnifex population cost increased from 15 to 20
– Carnifex upkeep cost increased from 0.0765 to 0.0956
Synapse
– Speed increase to Tyrant Guard is now exclusive and will not stack
– All effects from synapse now apply within a 32m radius
Source Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

General
New map
– (2p) Hive City – Community map contest winner available for custom games
Cover seek behavior
– Many units have had major changes to their cover seek behavior. They should cover seek when told to move near cover but otherwise stand and shoot in any other situation.
Garrison
– inferno_pvp damage multiplier against garrison_cover increased from 0.2 to 0.3
– piercing_pvp damage multiplier against garrison_cover increased from 0.2 to 0.3
– plasma_pvp damage multiplier against garrison_cover increased from 0.2 to 0.3
– suppression_pvp damage multiplier against garrison_cover increased from 0.2 to 0.3

Chaos
Sorcerer
– Chains of Torrment no longer affects enemies in buildings
– Subjugation cool down time increased from 40 to 80s
– Starting courage reduced from 200 to 100
– Size changed from Medium to Small
– Warp Rift no longer affects retreating units
Havocs
– Mark of Tzeentch Lascannon slow effect now applies to Carnifexes and Tyrant Guard
Plague Marine Champion
– Touch of Nurgle no longer affects retreating untis
– Bile blower now properly hits all entities in a building
– Bile blower’s bilious discharge cooldown increased from 20 to 30s
Blood Crusher
– Daemonic Roar no longer affects retreating units
Chaos Dreadnought
– Dreadnoughts under the effect of Blood Frenzy will now attack buildings with garrisoned troops
Chaos Predator Tank
– Build time reduced from 55 to 45s
– Autocannon damage reduced from 210 to 120
– Mark of Nurgle cost increased from 150/35 to 150/50
– Mark of Nurgle now increases health of the Chaos Predator by 75% up from 50%
Plague Marines
– Plague missile slow now affects Tyrant Guard

Space Marines
Force Commander
– Special attacks for lightning claws and power fist have been changed to weapon knockback and will not affect retreating units.
Assault Marines
– Melta bombs now can be used on Tyrant Guard
Tactical Marines
– Flamers now properly hit all entities in a building
Heavy Bolter Devastators
– Lascannon slow effect now applies to Carnifexes and Tyrant Guard
Terminators
– Cost for both Terminators and Assault Terminators increased to 650/350 from 600/300
– Assault cannon damage lowered from 150 to 128
– Assault cannon cost increased from 70/70 to 100/80
– Heavy flamer cost increased from 40/40 to 80/40
– Cyclone missile launcher cost increased from 60/60 to 100/70
– Cyclone missile barrage scatter distance has been reduced from 10 to 6
– Cyclone missile barrage damage increased from 40 to 50
– Cyclone missile barrage cool down time increased from 20 to 60s
– Cyclone missile barrage knockback distance and loft slightly increased

Eldar
Farseer
– Speed increase from Holo-field on Farseer Webway gates can no longer stack with itself.
Warlok Commander
– Starting courage reduced from 200 to 100
Warp Spider Exarch
– Can no longer group teleport to out of bounds areas
– Fixed an issue that prevented Shimmer Orb from being cast
– Starting courage reduced from 200 to 100
Banshees
– Starting courage reduced from 300 to 100

Orks
Sluggas
– Sluggas can no longer ‘speed build’ buildings
– Burnas now properly hit all entities in a building

Tyranids
General
– Tyranid population threshold for upkeep lowered from 30 to 26
Hive Tyrant
– The modifier for Invulnerability now lasts 12 seconds
– Size changed from Small to Medium
Lictor Alpha
– First strike from scything talons now does weapon knockback and will not affect retreating units
Termagants
– Termagant claw damage has been decreased from 8 to 4
Raveners
– Upkeep cost increased from 0.017 to 0.02125
– Population cost increased from 4 to 5
Venom Brood
– Cost increased from 300/15 to 350/15
Carnifex
– Thornback upgrade cost increased from 100/50 to 200/50
– Carnifex population cost increased from 15 to 20
– Carnifex upkeep cost increased from 0.0765 to 0.0956
Synapse
– Speed increase to Tyrant Guard is now exclusive and will not stack
– All effects from synapse now apply within a 32m radius
Source

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