All posts by Sarge

BF2142 & BF2 Patch Updates from EA

A Message From the DICE Live Team

Greetings!

There is a lot happening in the Battlefield Universe. Our work with the update has now moved into active Closed Beta testing with the Combat Studios team to verify the fixes in a live environment. We wanted to add a few more items to the listed fixes for 1.05 for everyone to review prior to release:

  • Assault Rifle Improvement: We have made slight adjustments to the deviation of the Assault rifles to increase the accuracy of short burst fire. Long duration full auto fire will still create significant deviation. These changes will help the assault burst-fire performance in medium range fire fights.
  • Server Stability Improvements: We have made some improvements to the server stability. These improvements are currently being Beta tested by our ranked server partners in an effort to have a solid final release. We will continue our effort to provide increased stability with each new BF2142 Update
  • Fixed an issue with the Silver Titan Destruction Badge not being awarded when core is destroyed
  • Fixed an issue with the ground defense kills not being properly counted towards the Ground Defense Ribbon

We would also like to thank the entire crew at Combat Studios and Multiplay.co.uk for their tremendous efforts in helping with our Beta Testing of 2142. If you would like to help out with future Beta Testing of 2142 Update releases please sign up here.

For our European Clan Players the Battlefield 2142 Cup is beginning. Your clan can sign up until November 18th at the Clan Base website for your chance to win great prizes. We look forward to watching the competition and cheering you along.

There have been some questions regarding stats sites for Battlefield 2142. We will be allowing these stat sites to provide the services many of you have enjoyed with BF2. However we are currently taking steps to ensure that the activity of these sites, specifically the additional traffic they create for the Stats Database Servers, does not negatively impact players in game. Over the course of the next few weeks we will be finalizing the steps needed to ensure a quality experience for all players.

We will also be finalizing patch 1.41 for Battlefield 2. More information regarding the content and final release date for this patch will be released next week.

To wrap this up we also wanted to note that the next round of the Battlefield:2 ModLight is coming up with its review of the BattleRacer mod. Please join us in appreciation of another great BF2 mod!

Be sure to keep your eyes on this space for all your official Battlefield Updates!

-Your DICE Live Team

Project Reality Set to Release .4 Update

The Project Reality Mod team announced today that they are releasing the 0.4 version of their mod for Battlefield 2 on Saturday, November 11, 2006.  Here's their release: 

We've been toiling away on v0.4. We're putting together the "release candidate" build in the next day or so, then running that through some final testing before releasing on Saturday, November 11th.

As posted on our discussion forums, this will be our "biggyest" release to date. By that I mean there's more content and game play changes in this release than in any prior release. But there's a few things that are a little sloppy that we'll get to with a v0.41 update.

Here's a few screenshots from "Operation Ghost Train" showing off the British Troops in Woodland camo.

And here's a little game play tip: On Operation Ghost Train in the tunnel there is a flag in a service room. The flag is behind some doors that can be breached with C4. That's not the tip!

After you secure the flag you will want to repair the doors so the enemy also has to get some C4 into the area to breach the doors and cap the flag. That's not the tip either!

The tip is… don't lock yourself into the room by repairing the doors from the inside  

They have some great looking screenshots on their site showing British Troops in woodland camo which can be found here:  Project Reality Mod

Battlefield 2142 Community Update

EA posted an update in their community forums yesterday describing the upcoming patch, and more importantly, their approach to supporting the game.  It certainly sounds like progress from the mess that was BF2 support.

 EA Community Update 11/02/06

 

Attention soldiers,

We would like to explain here how committed we are to increasing everyone’s experience with Battlefield, especially regarding the updates for Battlefield 2142. We acknowledge that the patching process could have been smoother for Battlefield 2; we have listened to the feedback and learnt from it.

To accomplish this goal Dice has recently formed a Live Team with the purpose of making sure your playing experience on the Battlefield is as solid as possible after the game is launched. Among other things, the team works closely with the community and handles the patching process, together with the Ranked Server Providers.

Your Dice Live Team is located at the Dice Studio in Stockholm and is made up of key people from the game project teams. This means that the same people who actually built Battlefield 2142 will be responsible for updating it. It has the clear advantage of involving people who are fully knowledgeable about the code and design of the game. The patches will also be thoroughly tested in closed beta tests before being released.

The patches will also be entirely dedicated to correcting bugs and making fixes instead of introducing new gameplay mechanics, thus significantly reducing the risk of introducing new bugs with the patches.

With all this said, we would like to announce patch 1.05 for Battlefield 2142. The patch includes more than 25 fixes which will improve every player’s experience on the Battlefield.

The following fixes will be included, along with many others:

* Titan will no longer be able to move once its shields are down, so that lag within the titan should be significantly reduced and revive inside the titan shouldn’t be a problem any more

* Changes in EA master server communication to greatly reduce disconnects

* Players are now able to receive the Titan Survival Pin

* All players will see the same missile silo location numbers in Titan Mode

Patch 1.05 is scheduled for release later in November so keep watching this space for detailed release information. Also, stay tuned for more information on an upcoming competition allowing you to make your mark in 2142.

See you on the Battlefield!

/Your Dice Live Team

Tony Hawk Project 8 Soundtrack

While this isn't exactly new news, when I saw the other day that the new Tony Hawk console based skateboarding game would have a monster of a soundtrack, I had to find out more.  Tony Hawks Project 8, which is due in stores in early November, features a soundtrack of 56 songs from a wide variety of artist sampling hip-hop, punk, new wave, funk, metal and everything in between.  While I cannot comment on the quality of the game (although the reputation of this title is very good), I can vouch for the quality of the soundtrack.  Here's a partial list and you can click "read more" to see the entire list.

76% Uncertain – "Radio"
Aurelius- "Hemlock"
Bad Religion – "Social Suicide"
Black Mountain – "Druganaut"
Charizma & PB Wolf – "Devotion"
Claus Grabke – "Cause"
Cryptic Slaughter – "Lowlife"
Damian Marley – "Move"
Dead Milkmen, The – "Punk Rock Girl"
Die Young (TX) – "Anthem of the Prodigal Son"
Eagles of Death Metal – "Chase The Devil"
Funk Face – "Zoo York City"
Gnarls Barkley – "Gone Daddy Gone"
Gym Class Heroes – "The Queen And I"
Hieroglyphics – "At The Helm"
Hold Steady, The – "Your Little Hoodrat Friend"

 

I tracked down the track listing at IGN:  Tony Hawk's Project 8 Drops 56 Tracks

Continue reading Tony Hawk Project 8 Soundtrack

Rundown of Battlefield 2142 Reviews

The reviews of Battlefield 2142 are starting to come in.  Thought I would consolidate and share the ones that I have seen so far.  Updated to include 13 reviews now.  Enjoy.

Gamespot 8.1 out of 10

Gametrailers 9.1 out of 10 (based on 275 user submitted votes)

Worthplaying 8.9 out of 10

Gamespy has held off on a final verdict pending more testing.

ActionTrip 8.5 out of 10

Boost Mobile Gaming 70%

Game World Network 86% 

Firing Squad 73%

Xtreme Gamer 89% 

GamingExcellence 8.3 out of 10

TrustedReviews 8 out of 10 

Game Chronicals 8.8 out of 10

3DAvenue 4 out of 5 stars 

Major Update for GR2

Wow!  After laughing hysterically at The Office last night, I spent the remainder of the evening processing a major update to Gamers Radio 2:  The Punk Phase .  I went into the update with the goal of diversifying the number of bands and I think everyone is going to be very happy with what I've added for new music.  First, I sent packing a bunch of the lower rated songs, others that sounded poor, and ones that I thought sucked whether anyone else liked them or not.  All in all about 50 songs came off the air and were replaced by around 75 for nearly 8 hours of music!

I took this opportunity to fix the songs that sounded like garbage, and I hope I did that, particularly with some of the Dag Nasty songs.  Let me know if you hear anything that sounds too low, too high, or of generally poor quality.

For the "new" music, I added some of the 80's punk and hardcore like Agent Orange, Black Flag, Descendents, Social Distortion and Bad Religion.  I also stepped back to the very roots of punk rock and added some tunes by a group called Wire and another little known band called The ClashMinor Threat and Fugazi have finally shown up, as have Pennywise and Operation Ivy.  There is a lot of more recent stuff as well and you'll hear songs by the Selby Tigers, Retrace, Pulley, Roughnecks, Rise Against and Avail among others.  You will have to listen to find out the rest.

I also want to call extra attention to a band called the Belligerents that includes our very own Hymen Slaughter (That's not his real name) on drums.  You can find three of their songs in the rotation and I don't think you will be disappointed.

Stop by the Gamers Radio Forums  or drop us a line at [email protected] and let us know what you think.

 

Battleracer 1.29 Released

The Sir. Community has just announced that the newest version of the wildly popular Battleracer mod has been released. Dubbed 1.29, this version more than doubles the number of available tracks to race on and fixes some minor quirks present in older releases. Among the new features in this release are:

NEW TRACKS:
� Kubra Dam – 2 Circuit
� Dragon Valley – 3 Circuit, 1 Sprint
� Jalalabad – 3 Circuit
� Urban Speedway (custom map) – 1 Circuit
� Wake Island – 1 Sprint
� Songhua Stalemate – 1 Sprint

That's 12 new tracks, bumping up the grand total in Battleracer to 22! And of course all your lap and race times are counted and sent to the one-of-a-kind +R Central where you can check your global points, see who holds the world records, and more.

� Sprint gamemode: A race from point A to B
� New Paratrooper Jeep available in Kubra
� Reset Car function
� A myriad of anti-smacktard functions
� Bug fixes in the code

Learn more and find download mirrors at the Battleracer website.

Battlefield 2 1.4 Patch Released

 EA has released the 1.4 Patch for Battlefield 2.  Info on the patch and some mirrors are below.

1.4 Patch – New content

* New level: Road to Jalalabad (Conquest 16-32-64, Singleplayer, Co-op)
* New Server Option: No Vehicles mode

1.4 Patch – Fix List
Front End:

* Front end – Fix server browser issues with updating info
* Front End – Multiplayer & Co-op – Players on server list can include Bots instead of human players
* Multiplayer Internet Server maps size filter not working
* Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box

Game Server:

* Increased server stability
* All levels – Co-op – Crash after reviving player without a kit- 1st attempt Server – Linux 32 Dedicated – Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
* Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
* Re-enable unlocks on unranked servers
* Ranked server forces unlocks i.e. have to have unlocks selected.
* Coop – Local Server – If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
* Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map
* Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps
* Vehicle drop crash related bug (missing icon)
* Co-Op bot console commands do not function on local servers.

Client / Gameplay:

* Red/Blue nametag bug –Fix to the issue where players would show up with the wrong color name tag
* Introduced a delay from proning to standing to help reduce exploiting
* Adjusted C4 to make throwing more difficult
* Fixed the issue where a red distance marker appears on the ground
* Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
* Made adjustments to reduce the damage taken by vehicles when driving
* Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.
* Commander options no longer available whilst dead.
* Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
* Fixed the issue that would cause infantry players to be revived with no kit.
* Fixed several rare graphics crashes.
* Fixed issue with players crashing while clicking "Join Game" in the front end
* Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.
* Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
* Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
* Transport Helicopters – Increased the armor of all transport helicopters

 

FilePlanet – Full

BF2S – Full

GamersHell – Full 

 

FilePlanet-Incremental 

BF2S – Incremental 

GamersHell – Incremental 

 

BF2CC 1.4 Download  

 

Battlefield 2142 Beta Going Public

Just spotted this on the Planetbattlefield news page… 

 

Today at 9am PST FilePlanet will open the Battlefield 2142 beta to the general public. If you do not have a key here is your chance to get one. A new build of the beta is also being released. If you already have the beta, you simply just download the new build from FilePlanet. In order to install the new build you must uninstall the old. More updates will be posted throughout the today and #BF2142 on Gamesurge for the latest info.

Battlefield 2 Veterans Program

Much like the Veterans Administration, EA has decided that they need to “take care of” their loyal Battlefield fanbase. The result: The Battlefield Veterans Program where;

As a Battlefield 2 player you have qualified for Veteran status in Battlefield 2142. This entitles you to reserve your Battlefield 2 soldier name before Battlefield 2142 hits the shelves, making that name unavailable for anyone else to take. You can claim only one soldier name for Battlefield 2142, no matter how many soldier names you have tied to your EA account. You can also choose any new name not already in use for Battlefield 2.

I would give you more information, but I cant get into the website to find out. The info that we do have is courtesy of PlanetBattlefield

Try here for more info: Battlefield Veterans Program

Battlefield 2 Mod Updates

Some Battlefield 2 Mod release information is coming out this week. First off, Operation PeaceKeeper has announced that they will be releasing version 0.15 of their Eastern European based mod on August 11, 2006. This information is at the very end of the video that was posted to show off in game action.

Second, the Point Of Existance mod has posted an update that should make its fans happy. Seems they are very close to releasing. They dont give a date, but did say the following:

The team reached a milestone this weekend with releasing POE:2 into Release Candidate status to our testers. To assist us with making sure the build is stable before we release to the public we have included 151 stress testers. The stress testers consist of the Forgotten Hope Development Team and Testers, friends of our developers & testers, and Battlefield:2 community representatives from the multiple websites worldwide.