Category Archives: Steam Powered

Puzzle Dimension Updates Released

Updates to Puzzle Dimension have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

– Fade transitions between game states.
– Loading screen text localizable.
– Ensure render thread is idle when application is terminated.
– Z-fighting in Water theme ghost blocks.
– Remade portal particle effect.
– Increased specular lighting in shadow area a bit.
– Ambient occlusion on pixel gates enabled.
– De-pixel particle effect halo added.
– Removed unsupported MSAA options.
– Improved resolution detection, fallback on desktop resolution if driver unable to report support display modes.
– Fixed multimonitor mouse input.
– Fixed “pure virtual call” crash on startup.
– Fixed initialization of XAudio2; letting XAudio2 determine speaker setup by itself.
– Added restart option in Pause menu.
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The Scourge Project Update Released

The Scourge Project has been updated and will be on sale for $4.99/4.99?/4.99GBP for the next 10 days.

The update will feature the following list of fixes and improvements:

– Echo AI General improvements.
– Echo AI navigation improvements.
– Teleport problem with someone incapacitated experienced by some client.
– Crash when spamming the “E” key to enter and exit a stationary weapon.
– No auto team selection in multiplayer when coming from a Deathmatch server and entering a server with team based matches.
– Skipping system for Action Mode.
– Substitution of the metadata info from some servers in the server browser.
– Other minor fixes and improvements. Some character deformations experienced by some client in checkpoints 1 and 4 from level 3.
– Sound issues with the dropship experienced by some client.
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10% Off Pre-Purchase on Call of Duty Modern Warfare 2 – Resurgence Pack DLC

Pre-purchase Resurgence Pack DLC between now and July 5th launch and receive 10% off.

The Modern Warfare 2 Resurgence Pack will deliver five incredible new multiplayer maps. Take the action to exciting new locations, then battle across legendary landscapes from Call of Duty 4: Modern Warfare.


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We Might Need a Recount!

Voting is going strong for next week’s Encore Mutation Poll.

On the 360 side, Chainsaw Massacre is the runway leader with 43% of the vote. On the PC side, we are quite a bit closer with Headshot! leading with only 33% over Chainsaw Massacre’s 32%. This is a close race, so make sure to get your vote in by Thursday night!

What happens if the PC and Xbox 360 have different picks? They each get what they voted for. We created the system to accommodate this scenario. The different platforms can be running different Mutations.

When you are done voting, check out what the Left 4 Dead 1/2 community has been up to this past year.

We have been busy playing I Hate Mountains in L4D1 while we wait for the L4D2 version.

Gravitybomb has created a simple but very cool Left 4 Dead 1 poster.

Do you have visions of a Cheeseburger Apocalypse?

With the Portal 2 announcement at E3, we have all had cake on our mind. This google image search returns plenty of tasty images along with our favorite.

You can also always check out the L4D1 or L4D2 photo pages on Facebook for a ton of cool community pics.

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Defense Grid: Resurgence Map Pack 4 Released

Map Pack 4, the grand finale release of the Resurgence Map Pack Series is now available on Steam.

The final installment of the Resurgence series includes two more environments sure to challenge your tactical planning. In Kill Zone, will you construct your defenses near the spiral road in, the spiral road out, or the open platform in the middle? Perhaps all three! But you’ll need to be on your toes to deter the invaders. Overflow has numerous connected platforms that will provide countless options to turn back the enemies. Will you be able to keep the cores safe? There’s only one way to find out!


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Just Cause 2 New DLC Now available

Six new DLCs have been released today! Pick your choice of weapon/machinery piecemeal or in full course dinner…it’s now all up to you to decide how to wreak havoc in Just Cause 2!

Tuk Tuk Boom Boom (FREE) – Try out a true weapon of mass destruction in the new and improved Tuk Tuk. No longer the runt of the litter, this particular Tuk Tuk features a ridiculously over-sized mounted weapon on the roof. Just the thing you need to wreak havoc in paradise!

Rico’s Signature Gun – Customized by the Agency and adapted for Rico’s shooting style, this deadly accurate and powerful pistol packs a punch with precision, power and flair.

Bull’s Eye Assault Rifle – More powerful than the standard assault rifle, this lightweight and lethal automatic rifle features increased accuracy in close combat and a higher magnification scope.

Chevalier Classic – No agent should be without a hot set of wheels and with an increased top speed and superior handling, you can arrive at your destination in style or make a guaranteed quick getaway.

Agency Hovercraft – The ultimate in amphibious transport, the Agency Hovercraft is the most flexible form of transport in the game. Steered by a thrust-based engine for smooth and agile movement, the vehicle is as comfortable on land as off. Equipped with a turret-mounted grenade launcher, you’re guaranteed to blow your opposition out of the water.

Monster Truck – Now purchasable to all available regions! The usefulness of an over-sized monster truck when destabilizing small countries is clearly evident.


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Transformers?: War for Cybertron? Released

Become the ultimate weapon. Fight to the end in the war that started it all.

Wield an arsenal of lethal, high-tech weaponry and change form from robot to vehicle at any time as you battle through the living, metallic world of Cybertron. Separate Autobot and Decepticon campaigns take you from Autobot and Decepticon cities, to the Energon core of Cybertron, to the outer reaches of the orbital debris while pitting brother against brother and friend against foe. Experience Optimus’ rise to greatness and Megatron’s thirst for destruction. The balance of power between Autobots and Decepticons is in your hands.


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Napoleon: Total War? The Peninsular Campaign DLC Released

The next major DLC update for Napoleon: Total War™ series, The Peninsular Campaign, is now available on Steam.

The Peninsular Campaign Downloadable Content is a new and independent campaign for Napoleon: Total War based on the conflict in the Spanish Peninsula between 1811 and 1814. It was during this era that the Spanish resistance gave their style of fighting its name: Guerrilla, or the “little war”. Choose one of the three nations involved – France, Great Britain or Spain – and experience one the most intense conflict of the Napoleonic era.


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Napoleon: Total War Update Released

Updates to Napoleon: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General Issues and Fixes

  • Several ATI compatibility issues resolved.
  • Fixed various achievement unlock issues and descriptions.
  • Fixed various missing text and language issues.
  • Fixed a rare issue where changing any graphics setting could cause the users preferences script to become corrupted.

Campaign

  • Campaign difficulty has been rebalanced.
  • Campaign AI has been rebalanced for better army distribution.
  • Fixed an issue where agents’ action success rates were too high.
  • Fixed Various Sound effect issues and audio improvements.
  • Fixed issue where agents could not disembark from a ship to neutral territory.
  • Fixed issue where Post-battle report statistics were not updated properly.
  • AI now uses naval invasions more frequently.
  • Spies and characters cannot have duplicated names anymore.
  • Action Point radius can now be seen when selecting AI armies.
  • Fixed an issue where diplomacy restrictions meant that a player could not capture Alexandria back from an emergent Mameluke faction.
  • Fixed an issue where Region tax breakdown did not include technology bonus.
  • Fixed a crash that occurred when opening trade tab after bankruptcy.
  • The Belgian flag colours are now in the correct order.
  • Fixed a rare tutorial crash.
  • It is no longer possible to exceed elite unit cap limit by using liberate region.
  • Fixed an issue where the player was unable to enter or attack an enemy territory if they declare war on them via offering to join an ally’s war in diplomacy.
  • France is no longer listed as a Constitutional Monarchy in the diplomacy screen.

Battle

  • Various Battle AI improvements.
  • The square formation cannot be selected while in melee anymore.
  • Fixed issue where cavalry could get inside buildings.
  • Aide De Camp giving wrong advice has been fixed.
  • Fixed an issue where units had white uniforms in battle.
  • Various voice-over triggers have been updated.
  • Various sound effect and music improvements.
  • Unit behaviour around deployable defences has been improved.
  • Howitzers and Unicorns damage, accuracy and blast radius have been reduced slightly.
  • Fixed issue where a few Ottoman units were not immune to heat fatigue.
  • Fixed issue where settings were not retained for Mini-map and Picture in Picture, settings are now correctly saved when game exits.
  • Fixed an issue where units get stuck in square formation when they form over gabionades.
  • Fixed an issue where Bedouin units could not enter buildings on battlefield.
  • Fixed an issue where French rebels had Austrian flags.
  • The Balance of Power bar is now correctly removed after a building has been captured or defended.

Multiplayer

  • 3 new land battle maps added.
  • Various drop-in battle UI locks fixed.
  • Chance of drop-in battles has now been increased.
  • Fixed the issue where the Skill rating at the end of a ranked battle is 0 for both players.
  • Added drop in battle / quick battle selection panel to frontend.
  • Random clients being kicked when multiple users access a multi-player game has been resolved.
  • Unlimited money cheaters will now be dropped from game lobbies.
  • Multiplayer battle stats now update after playing a historical battle.
  • Multiplayer campaign victory conditions now scroll down correctly in the game settings panel in the Front End.
  • Fixed an issue with enemy ships sunk statistic not updating correctly in the frontend.
  • Fixed an issue in the multiplayer campaign where the AI attacks a players town and the Pre-Battle buttons are greyed out.
  • Fixed a crash caused when ESC pressed whilst game is synchronizing for a drop in battle.
  • Host names are now shown on a drop-in battle invitation.
  • Fixed an issue where the chat box fades away and cannot be brought back, after a time of inactivity.
  • Fixed an issue in multiplayer campaign where France and Ottomans where able to engage in diplomacy with each other in the Egyptian campaign.
  • Fixed an issue where after a naval game has finished, selecting “swap sides” and playing another game results in the second results screen appearing with incorrect nations.
  • Fixed an issue where in multiplayer campaign election results alert appears twice when one player holds an election.
  • In fort battles during the deployment phase the mini-map no longer displays buildings that are occupied by an opponent.
  • Units hidden in houses are no longer given away by the cursor when moused-over.
  • Fixed issue where player names were not showing up in the player list in drop-In battles.
  • The French flag is now correct in the player list during a land battles in the Italian multiplayer campaign.
  • The chat and player list boxes can be no longer be dragged so far off the screen that they are impossible to recover.

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Puzzle Dimension Released

Puzzle Dimension is now available on Steam! Train your spatial visualization ability by navigating increasingly complex 3D puzzles. Your progression changes the audiovisuals – the retro look explodes in a fountain of pixels, revealing HD visuals, and the music reacts to your progress by blending between crystal clear music and 8-bit retro-style chip tunes.

The objective “pick all the sunflowers” sounds simple – but Puzzle Dimension is not your ordinary game world as ‘up’ and ‘down’ are relative terms as the gravity depends on where you roll the ball.


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