Updates to Ceville have been released. The updates will be applied automatically when your Steam client is restarted.
Fixes
- Randomly truncated speech output
- System mouse cursor in main menu, main menu doesn’t respond to clicks
- Video playback problems on some setups
- Ambrosius is playable, but the camera shows the room
- Pirate keeps eating nachos when the act is loaded
- Can use hamster wheel with hamster as Ceville
- Actress drops through the trapdoor even if she doesn’t dance
- Project folder doesn’t disappear once the demon leaves the graveyard
- Nachos don’t disappear when Ceville eats them
- Crowbar can be clicked once it’s broken
- Lighting issues with the flag
- Lilly can interact with the flag while it’s in the elevator
- Can’t pick up cherry tartlets as Ceville in elevator
- Druid goes watching the geyser when he’s already at the council
- A number of non-respondant item combinations gave no feedback whatsoever
- incorrect line breaks in dialog boxes
- A number of other minor script changes
- NPCs background talk volume hardcoded to 0, to stop them from talking during player dialog
- Prevent launching the game with an invalid language
Source Updates to Ceville have been released. The updates will be applied automatically when your Steam client is restarted.
Fixes
- Randomly truncated speech output
- System mouse cursor in main menu, main menu doesn’t respond to clicks
- Video playback problems on some setups
- Ambrosius is playable, but the camera shows the room
- Pirate keeps eating nachos when the act is loaded
- Can use hamster wheel with hamster as Ceville
- Actress drops through the trapdoor even if she doesn’t dance
- Project folder doesn’t disappear once the demon leaves the graveyard
- Nachos don’t disappear when Ceville eats them
- Crowbar can be clicked once it’s broken
- Lighting issues with the flag
- Lilly can interact with the flag while it’s in the elevator
- Can’t pick up cherry tartlets as Ceville in elevator
- Druid goes watching the geyser when he’s already at the council
- A number of non-respondant item combinations gave no feedback whatsoever
- incorrect line breaks in dialog boxes
- A number of other minor script changes
- NPCs background talk volume hardcoded to 0, to stop them from talking during player dialog
- Prevent launching the game with an invalid language