Commander: Conquest of the Americas Update Released

Updates to Commander: Conquest of the America have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.03 (Patch 1) 9.8.2010

Features:

– Ship highlighting in tactical level
– AI will now build fleets with 1-3 squadrons
– A message is received when colony has a need
– Resource window can now be accessed by clicking the 3D resources and from Colony-founding view
– Morale information now shown in port name tags on strategic level

Balancing:

– Overall autoresolve balancing
– Overall ship balancing (schooner, xebec, brig, carrack, cutter)
– AI has now the possibility to select upgrades to ships
– More damage inflicted when fleeing from autoresolve
– Destroyed fort affects ships’ morale less
– Need amounts are decreased
– Smaller visibility range for squadrons
– Increased warehouse capacity (all levels)
– Reduced birth rate
– Reduced damage to crew from grape shots
– Ship upgrade prices are now relative to the ship price
– DLC 1: Colonial Navy overall balancing

Fixes:

– Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low
– Problem with water showing black with some older graphics card drivers fixed
– AI nations will not make war offers to player anymore, if it is in war with him
– strategic camera scroll tweaked
– Impossible to select “heavier cannons” upgrade if the ship has no cannons
– Soldiers don’t shoot from sinking ships anymore
– When Port attack is clicked from squadron interface, it’ll show red crosshair on enemy ports, when mouse hovers over them
– No “cannon accuracy” upgrade for ships with no cannons
– Tooltips for upgrades in Shipyard now show full upgrade description
– Graphics and tooltips for shipyard build button improved
– “Build more warships” -mission fixed
– Fixed tax-slider (smoother)
– Now to move trade items from warehouse to squadron also when balance is under 0
– Fleets cannot resupply at colonyspots anymore
– AI doesn’t add more colonists than there is space left
– It’s not possible for forts to flee the battle anymore
– Problem with squadrons of a larger fleet disappearing when entering a port fixed
– CTD-fix: AI squadron-merge caused a crash on savegame
– CTD-fix: clicking “sell all” in the colony trade view caused a crash sometimes
– CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash
– screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt)
– possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt)
– Strategic camera problem with low fps fixed
– GUI shows amount of cannons correctly now
– AI will now repair their fleets at port in month change
– Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen.
– Player can’t see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies.
– New commander created for captured AI squadrons
– Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles.
– Tooltips for specialist fixed (squadron info window)
– DLC ships used to display wrong icons in shipyard
– Building prices now correct in every difficulty level
– Building prices sometimes didn’t fit the designated area
– pressing tab (changing colony) did not hide selected fleet bouys
– rare CTD caused by native raid fixed
– “Buy soldiers” button disabled ( grey ) when no more room for soldiers
– tactical level tip-text removed since we now have a tutorial box on the top right corner
– “Barcelona” is changed to “Sevilla”

Source Updates to Commander: Conquest of the America have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.03 (Patch 1) 9.8.2010

Features:

– Ship highlighting in tactical level
– AI will now build fleets with 1-3 squadrons
– A message is received when colony has a need
– Resource window can now be accessed by clicking the 3D resources and from Colony-founding view
– Morale information now shown in port name tags on strategic level

Balancing:

– Overall autoresolve balancing
– Overall ship balancing (schooner, xebec, brig, carrack, cutter)
– AI has now the possibility to select upgrades to ships
– More damage inflicted when fleeing from autoresolve
– Destroyed fort affects ships’ morale less
– Need amounts are decreased
– Smaller visibility range for squadrons
– Increased warehouse capacity (all levels)
– Reduced birth rate
– Reduced damage to crew from grape shots
– Ship upgrade prices are now relative to the ship price
– DLC 1: Colonial Navy overall balancing

Fixes:

– Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low
– Problem with water showing black with some older graphics card drivers fixed
– AI nations will not make war offers to player anymore, if it is in war with him
– strategic camera scroll tweaked
– Impossible to select “heavier cannons” upgrade if the ship has no cannons
– Soldiers don’t shoot from sinking ships anymore
– When Port attack is clicked from squadron interface, it’ll show red crosshair on enemy ports, when mouse hovers over them
– No “cannon accuracy” upgrade for ships with no cannons
– Tooltips for upgrades in Shipyard now show full upgrade description
– Graphics and tooltips for shipyard build button improved
– “Build more warships” -mission fixed
– Fixed tax-slider (smoother)
– Now to move trade items from warehouse to squadron also when balance is under 0
– Fleets cannot resupply at colonyspots anymore
– AI doesn’t add more colonists than there is space left
– It’s not possible for forts to flee the battle anymore
– Problem with squadrons of a larger fleet disappearing when entering a port fixed
– CTD-fix: AI squadron-merge caused a crash on savegame
– CTD-fix: clicking “sell all” in the colony trade view caused a crash sometimes
– CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash
– screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt)
– possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt)
– Strategic camera problem with low fps fixed
– GUI shows amount of cannons correctly now
– AI will now repair their fleets at port in month change
– Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen.
– Player can’t see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies.
– New commander created for captured AI squadrons
– Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles.
– Tooltips for specialist fixed (squadron info window)
– DLC ships used to display wrong icons in shipyard
– Building prices now correct in every difficulty level
– Building prices sometimes didn’t fit the designated area
– pressing tab (changing colony) did not hide selected fleet bouys
– rare CTD caused by native raid fixed
– “Buy soldiers” button disabled ( grey ) when no more room for soldiers
– tactical level tip-text removed since we now have a tutorial box on the top right corner
– “Barcelona” is changed to “Sevilla”

Source

Leave a Reply

Your email address will not be published. Required fields are marked *