ProtoGalaxy Update Released

Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Controls:

  • Greatly increased the pointer speed in all menus.
  • Made the campaign menu’s pointer speed match the cursor speed in game.
  • Added the Escape key as a default key on controller 1 for the Cancel action (so it opens menus). NOTE: For users already playing ProtoGalaxy, you will need to reset your controller in the options menu to get the Escape key added to the control settings.

Menu:

  • Fixed deleting save files.
  • Fixed using enter and esc to interact with various popups.
  • Fixed a crash related to trying to host deleted custom campaigns.

Campaign:

  • Changed the visual style of levels with no missions so they are easy to distinguish.
  • Removed glow on levels with no objectives.
  • Fixed a crash caused by custom campaign levels with no missions assigned.

Gameplay:

  • Improved missile flame trail effect.
  • Fixed the battery display and usage when trying to use the teleport ability to teleport to an invalid lcoation.

New Features:

  • Added option for drawing or hiding cursors of networked players.
  • Added option for drawing or hiding gravity range circles of networked players.

Editor:

  • Slightly improved the mission editor’s loading time.
  • Fixed bug with invisible menus in editor after switching mode using hotkeys.
  • Fixed bug with using hotkeys to edit text and numbers in editor.
  • Prevent the editor from automatically scrolling if you alt-tab.
  • Fixed the coloring of the editor’s minimap screen previews.
  • Improved the float comparison trigger condition.
  • Allowed using camera paths made up of only a single node.
  • Fixed a bug related to saving multiline text descriptions in custom maps.
  • Fixed the display of long text descriptions in custom maps.
  • Fixed crash related to modding tile sets.
  • Fixed a bug related to randomizing tile styles to improve modding capability.

Source Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Controls:

  • Greatly increased the pointer speed in all menus.
  • Made the campaign menu’s pointer speed match the cursor speed in game.
  • Added the Escape key as a default key on controller 1 for the Cancel action (so it opens menus). NOTE: For users already playing ProtoGalaxy, you will need to reset your controller in the options menu to get the Escape key added to the control settings.

Menu:

  • Fixed deleting save files.
  • Fixed using enter and esc to interact with various popups.
  • Fixed a crash related to trying to host deleted custom campaigns.

Campaign:

  • Changed the visual style of levels with no missions so they are easy to distinguish.
  • Removed glow on levels with no objectives.
  • Fixed a crash caused by custom campaign levels with no missions assigned.

Gameplay:

  • Improved missile flame trail effect.
  • Fixed the battery display and usage when trying to use the teleport ability to teleport to an invalid lcoation.

New Features:

  • Added option for drawing or hiding cursors of networked players.
  • Added option for drawing or hiding gravity range circles of networked players.

Editor:

  • Slightly improved the mission editor’s loading time.
  • Fixed bug with invisible menus in editor after switching mode using hotkeys.
  • Fixed bug with using hotkeys to edit text and numbers in editor.
  • Prevent the editor from automatically scrolling if you alt-tab.
  • Fixed the coloring of the editor’s minimap screen previews.
  • Improved the float comparison trigger condition.
  • Allowed using camera paths made up of only a single node.
  • Fixed a bug related to saving multiline text descriptions in custom maps.
  • Fixed the display of long text descriptions in custom maps.
  • Fixed crash related to modding tile sets.
  • Fixed a bug related to randomizing tile styles to improve modding capability.

Source

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