Serious Sam HD: Second Encounter Update Released

Updates to Serious Sam HD: Second Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added automatic reconfiguration of menu and HUD on extra wide screens (e.g. ATI Eyefinity).
  • Fixed “FlagThief” achievement not being awarded.
  • Fixed “HeavyWeightChampion” achievement taking much more time to achieve when playing on a server with higher
    framerate (like dedicated servers).
  • Players now drop chainsaw and sniper weapons in deathmatch (and other versus modes).
  • Added workaround for occasional crash inside XAudio2 sound interface when using 5.1 speaker config.
  • Renamed demos would refuse to play back with a “version mismatch” error. Renaming now properly adjusts the
    demo info.
  • Fixed glitching in game overlay menu that happened if scrollbars appeared.
  • Fixed wrong output of player names containing characters ‘<' and '>‘.
  • Updated string input to make it usable via controller. Previously, it was possible to activate the input menu
    via controller but then player had to use keyboad/mouse for exit.


Source Updates to Serious Sam HD: Second Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added automatic reconfiguration of menu and HUD on extra wide screens (e.g. ATI Eyefinity).
  • Fixed “FlagThief” achievement not being awarded.
  • Fixed “HeavyWeightChampion” achievement taking much more time to achieve when playing on a server with higher
    framerate (like dedicated servers).
  • Players now drop chainsaw and sniper weapons in deathmatch (and other versus modes).
  • Added workaround for occasional crash inside XAudio2 sound interface when using 5.1 speaker config.
  • Renamed demos would refuse to play back with a “version mismatch” error. Renaming now properly adjusts the
    demo info.
  • Fixed glitching in game overlay menu that happened if scrollbars appeared.
  • Fixed wrong output of player names containing characters ‘<' and '>‘.
  • Updated string input to make it usable via controller. Previously, it was possible to activate the input menu
    via controller but then player had to use keyboad/mouse for exit.


Source

Leave a Reply

Your email address will not be published. Required fields are marked *